A Demo Project for the UnrealEngineSDK
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APixoVRCharacter Member List

This is the complete list of members for APixoVRCharacter, including all inherited members.

ActivateFPSMode(bool Enable)APixoVRCharacter
ActivateHint()APixoVRCharacter
ActivateLaserBeam(EControllerHand Hand, bool InActivate)APixoVRCharacter
ActivateProgressBar(EControllerHand Hand, bool InActivate)APixoVRCharacter
ActivateTeleporter(EControllerHand Hand, bool InActivate)APixoVRCharacter
ActivateWristMenu(EControllerHand Hand)APixoVRCharacter
AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly=true)AVRBaseCharacter
APixoVRCharacter()APixoVRCharacter
AVRBaseCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())AVRBaseCharacter
AVRCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())AVRCharacter
bActivateLeftLaserAPixoVRCharacter
bActivateRightLaserAPixoVRCharacter
BaseLookUpRateAPixoVRCharacter
BaseTurnRateAPixoVRCharacter
bDisableToolsInputBindingsAPixoVRCharacter
BeginPlay() overrideAPixoVRCharactervirtual
bFlagTeleportedAVRBaseCharacter
bFlagTeleportedGripsAVRBaseCharacter
bFPSModeAPixoVRCharacterprivate
bIsOverWidgetUseAPixoVRCharacterprivate
bLaserBeamActiveAPixoVRCharacter
bLeftLaserBeamIsActiveOnStartAPixoVRCharacter
BodyAPixoVRCharacter
bRightLaserBeamIsActiveOnStartAPixoVRCharacter
bTeleporterEnabledAPixoVRCharacter
bTrackingPausedAVRBaseCharacter
bUseExperimentalUnseatModeFixAVRBaseCharacter
CanTeleport() constAPixoVRCharactervirtual
CurrentWristMenuHandAPixoVRCharacter
DeactivateHint()APixoVRCharacter
DefaultNavigationFilterClassAVRBaseCharacter
DefaultPlayerHeightAPixoVRCharacter
DeflectionAngleAPixoVRCharacter
ExecuteTeleportation(EControllerHand Hand)APixoVRCharacter
ExtendedSimpleMoveToLocation(const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) overrideAVRCharactervirtual
FadeSphereAPixoVRCharacter
GatherCurrentMovement() overrideAVRBaseCharactervirtual
GENERATED_BODY()APixoVRCharacterprivate
GetCurrentNavigationPathPoints(TArray< FVector > &NavigationPointList)AVRBaseCharacter
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const overrideAPixoVRCharactervirtual
GetMoveStatus() constAVRBaseCharacterinline
GetNavAgentLocation() const overrideAVRCharacter
GetTargetLocation(AActor *RequestedBy) const overrideAVRBaseCharacterinlinevirtual
GetTeleportLocation(FVector OriginalLocation) overrideAVRCharactervirtual
GetVRForwardVector() constAVRBaseCharacterinline
GetVRHeadLocation() constAVRBaseCharacterinline
GetVRLocation() constAVRBaseCharacterinline
GetVRLocation_Inline() constAVRBaseCharacterinline
GetVRRightVector() constAVRBaseCharacterinline
GetVRRotation() constAVRBaseCharacterinline
GetVRUpVector() constAVRBaseCharacterinline
GrabLeftPressed()APixoVRCharactervirtual
GrabLeftReleased()APixoVRCharactervirtual
GrabRightPressed()APixoVRCharactervirtual
GrabRightReleased()APixoVRCharactervirtual
HandleActivateWristMenuPressed()APixoVRCharacter
HandleActivateWristMenuPressedLeft()APixoVRCharacter
HandleActivateWristMenuPressedRight()APixoVRCharacter
HandleHandAnimationLaser(EControllerHand Hand)APixoVRCharacter
HandleLaserBeamLeftPressed()APixoVRCharacter
HandleLaserBeamRightPressed()APixoVRCharacter
HandleLaserReleaseLeft()APixoVRCharacter
HandleLaserReleaseRight()APixoVRCharacter
HandleLaserSelect(EControllerHand Hand, bool Pressed)APixoVRCharacter
HandleLaserSelectEvent(EControllerHand Hand, bool Pressed)APixoVRCharacter
HandleLaserSelectLeft()APixoVRCharacter
HandleLaserSelectRight()APixoVRCharacter
HandleSelectWristMenuItemPressed()APixoVRCharacter
HandleSelectWristMenuItemPressedLeft()APixoVRCharactervirtual
HandleSelectWristMenuItemPressedRight()APixoVRCharactervirtual
HandleTeleportLeftPressed()APixoVRCharacter
HandleTeleportLeftReleased()APixoVRCharacter
HandleTeleportLeftRight(float Value)APixoVRCharacter
HandleTeleportLeftUp(float Value)APixoVRCharacter
HandleTeleportRightPressed()APixoVRCharacter
HandleTeleportRightReleased()APixoVRCharacter
HandleTeleportRightRight(float Value)APixoVRCharacter
HandleTeleportRightUp(float Value)APixoVRCharacter
HandleWristMenuDoubleTap(FKey InputKey)APixoVRCharactervirtual
HandleWristMenuItem1Pressed()APixoVRCharactervirtual
HandleWristMenuItem2Pressed()APixoVRCharactervirtual
HandleWristMenuItem3Pressed()APixoVRCharactervirtual
HandleWristMenuItem4Pressed()APixoVRCharactervirtual
HandleWristMenuItem5Pressed()APixoVRCharactervirtual
HandleWristMenuItem6Pressed()APixoVRCharactervirtual
HandleWristMenuItem7Pressed()APixoVRCharactervirtual
HandleWristMenuItem8Pressed()APixoVRCharactervirtual
HasPartialPath() constAVRBaseCharacterinline
HeadAPixoVRCharacter
HintManagerAPixoVRCharacter
HoldToolLeftAPixoVRCharacter
HoldToolRightAPixoVRCharacter
InitSeatedModeTransition()AVRBaseCharacter
InputAdapterAPixoVRCharacterprivate
InputsTableAPixoVRCharacter
IsLaserActivated(bool &IsActivated, EControllerHand &Hand)APixoVRCharacter
IsOverWidgetUse(EControllerHand Hand, bool InPressed)APixoVRCharacter
K2_GetVRHeadLocation() constAVRBaseCharacterinline
LaserControllerClassAPixoVRCharacter
LaserControllerLeftAPixoVRCharacter
LaserControllerRightAPixoVRCharacter
LastPressedKeyAPixoVRCharacter
LastTeleportLeftDirectionVectorAPixoVRCharacter
LastTeleportRightDirectionVectorAPixoVRCharacter
LeftLaserBeamSocketAPixoVRCharacter
LeftMotionControllerAVRBaseCharacter
LeftMotionControllerComponentNameAVRBaseCharacterstatic
LeftTeleporterSocketAPixoVRCharacter
LongHoldComponentAPixoVRCharacter
LookUpAtRate(float Rate)APixoVRCharacter
MirroredWristMenuScaleAPixoVRCharacter
MoveForward(float Value)APixoVRCharacter
MoveRight(float Value)APixoVRCharacter
MulticastActivateTeleporter(EControllerHand Hand, bool InActivate)APixoVRCharacter
MultiHandleLaserSelectEvent(EControllerHand Hand, bool Pressed)APixoVRCharacter
NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result)AVRBaseCharacterinlinevirtual
NetSmootherAVRBaseCharacter
NotifyActivateTeleporter(EControllerHand Hand, bool InActivate)APixoVRCharacter
NotifyOfTeleport(bool bRegisterAsTeleport=true)AVRBaseCharactervirtual
OffsetComponentToWorldAVRBaseCharacter
OnBeginWallPushback(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput)AVRBaseCharacter
OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput)AVRBaseCharactervirtual
OnCharacterNetworkCorrected_BindAVRBaseCharacter
OnCharacterTeleported_BindAVRBaseCharacter
OnClimbingSteppedUp()AVRBaseCharacter
OnClimbingSteppedUp_Implementation()AVRBaseCharactervirtual
OnCustomMoveActionPerformed(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags)AVRBaseCharacter
OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags)AVRBaseCharactervirtual
OnEndWallPushback()AVRBaseCharacter
OnEndWallPushback_Implementation()AVRBaseCharactervirtual
OnHandGrabActionAPixoVRCharacter
OnPlayerStateReplicated_BindAVRBaseCharacter
OnRep_CapsuleHeight()AVRBaseCharacterinline
OnRep_Controller() overrideAVRBaseCharactervirtual
OnRep_PlayerState() overrideAVRBaseCharactervirtual
OnRep_ReplicatedMovement() overrideAVRBaseCharactervirtual
OnRep_SeatedCharInfo()AVRBaseCharactervirtual
OnSeatedModeChanged(bool bNewSeatedMode, bool bWasAlreadySeated)AVRBaseCharacter
OnSeatedModeChanged_Implementation(bool bNewSeatedMode, bool bWasAlreadySeated)AVRBaseCharacterinlinevirtual
OnSeatThreshholdChanged(bool bIsWithinThreshold, float ToThresholdScaler)AVRBaseCharacter
OnSeatThreshholdChanged_BindAVRBaseCharacter
OnSeatThreshholdChanged_Implementation(bool bIsWithinThreshold, float ToThresholdScaler)AVRBaseCharacterinlinevirtual
OnTeleportationActivated()APixoVRCharacterinline
OnTeleportationActivatedEventAPixoVRCharacterprivate
OnWristMenuActivatedAPixoVRCharacter
OwningVRPlayerControllerAVRBaseCharacter
ParentRelativeAttachmentAVRBaseCharacter
ParentRelativeAttachmentComponentNameAVRBaseCharacterstatic
PausedTrackingLocAVRBaseCharacter
PausedTrackingRotAVRBaseCharacter
PerformIsOverWidgetUse(EControllerHand Hand, bool InPressed)APixoVRCharacter
PlayerDestroyed(AActor *Act)APixoVRCharacterprivate
PossessedBy(AController *NewController) overrideAPixoVRCharactervirtual
PostInitializeComponents() overrideAVRBaseCharactervirtual
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideAVRBaseCharactervirtual
ProgressBarAPixoVRCharacter
ProgressBarClassAPixoVRCharacter
ReceiveNavigationMoveCompleted(EPathFollowingResult::Type PathingResult)AVRBaseCharacter
RegenerateOffsetComponentToWorld(bool bUpdateBounds, bool bCalculatePureYaw) overrideAVRCharactervirtual
ReplicatedCameraComponentNameAVRBaseCharacterstatic
ReplicatedCapsuleHeightAVRBaseCharacter
ReplicatedMovementVRAVRBaseCharacter
ResetHand(bool RightHand)APixoVRCharacter
ResetHandHoldingObject()APixoVRCharacter
RightLaserBeamSocketAPixoVRCharacter
RightMotionControllerAVRBaseCharacter
RightMotionControllerComponentNameAVRBaseCharacterstatic
RightTeleporterSocketAPixoVRCharacter
SeatInformationAVRBaseCharacter
SelectWristMenu(EControllerHand Hand)APixoVRCharacter
Server_ReZeroSeating(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true)AVRBaseCharacter
Server_SendTransformCamera(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SendTransformLeftController(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SendTransformRightController(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking)AVRBaseCharacter
SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false)AVRBaseCharacter
SetActorLocationVR(FVector NewLoc, bool bTeleport)AVRBaseCharacter
SetActorRotationVR(FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true)AVRBaseCharacter
SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps=true) overrideAVRCharactervirtual
SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) overrideAVRCharactervirtual
SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking)AVRBaseCharacter
SetSeatRelativeLocationAndRotationVR(FVector LocDelta)AVRBaseCharacter
SetupPlayerInputComponent(UInputComponent *PlayerInputComponent) overrideAPixoVRCharactervirtual
ShowTool(EControllerHand Hand, AActor *Tool)APixoVRCharacter
SmoothingSceneParentComponentNameAVRBaseCharacterstatic
SpawnActorInHand(TSubclassOf< AActor > ActorClass, bool RightHand)APixoVRCharacter
SpawnLaserBeam(EControllerHand Hand, bool InActivate)APixoVRCharacter
SpawnProgressBar()APixoVRCharacter
SpawnTeleporter(EControllerHand Hand, bool InActivate)APixoVRCharacter
SpawnWristMenu()APixoVRCharacter
StopNavigationMovement()AVRBaseCharacterinline
TeleportControllerClassAPixoVRCharacter
TeleportControllerLeftAPixoVRCharacter
TeleportControllerRightAPixoVRCharacter
TeleportTo(const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) overrideAVRCharactervirtual
Tick(float DeltaTime) overrideAPixoVRCharactervirtual
TickSeatInformation(float DeltaTime)AVRBaseCharacter
ToolSocketAPixoVRCharacter
TurnAtRate(float Rate)APixoVRCharacter
TurnVRLeft()APixoVRCharactervirtual
TurnVRRight()APixoVRCharactervirtual
UpdateClimbingMovement(float DeltaTime)AVRBaseCharacter
UpdateClimbingMovement_Implementation(float DeltaTime)AVRBaseCharacterinlinevirtual
UpdateLowGravMovement(float DeltaTime)AVRBaseCharacter
UpdateLowGravMovement_Implementation(float DeltaTime)AVRBaseCharacterinlinevirtual
VRHandClassAPixoVRCharacter
VRHandLeftAPixoVRCharacter
VRHandRightAPixoVRCharacter
VRMovementReferenceAVRBaseCharacter
VRProxyComponentAVRBaseCharacter
VRProxyComponentNameAVRBaseCharacterstatic
VRReplicateCapsuleHeightAVRBaseCharacter
VRReplicatedCameraAVRBaseCharacter
VRRootReferenceAVRCharacter
WristMenuAPixoVRCharacter
WristMenuClassAPixoVRCharacter
WristMenuLocAPixoVRCharacter
WristMenuSocketAPixoVRCharacter
ZeroToSeatInformation()AVRBaseCharacterinline