A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
AGrippableActor Member List

This is the complete list of members for AGrippableActor, including all inherited members.

AddToClientReplicationBucket()AGrippableActor
AdvancedGripSettings()IVRGripInterface
AdvancedGripSettings_Implementation() overrideAGrippableActorvirtual
AGrippableActor(const FObjectInitializer &ObjectInitializer)AGrippableActor
AllowsMultipleGrips()IVRGripInterface
AllowsMultipleGrips_Implementation() overrideAGrippableActorvirtual
AttachmentWeldReplicationAGrippableActor
bAllowIgnoringAttachOnOwnerAGrippableActor
BeginDestroy() overrideAGrippableActorvirtual
BeginPlay() overrideAGrippableActorvirtual
bRepGripSettingsAndGameplayTagsAGrippableActor
bReplicateGripScriptsAGrippableActor
CeaseReplicationBlocking()AGrippableActor
ClientAuthReplicationDataAGrippableActor
ClosestGripSlotInRange(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None)IVRGripInterface
ClosestGripSlotInRange_Implementation(FVector WorldLocation, bool bSecondarySlot, bool &bHadSlotInRange, FTransform &SlotWorldTransform, FName &SlotName, UGripMotionControllerComponent *CallingController=nullptr, FName OverridePrefix=NAME_None) overrideAGrippableActorvirtual
DenyGripping(UGripMotionControllerComponent *GripInitiator=nullptr)IVRGripInterface
DenyGripping_Implementation(UGripMotionControllerComponent *GripInitiator=nullptr) overrideAGrippableActorvirtual
EndPlay(const EEndPlayReason::Type EndPlayReason) overrideAGrippableActorvirtual
GameplayTagsAGrippableActor
GatherCurrentMovement() overrideAGrippableActorvirtual
GENERATED_BODY()AGrippableActorprivate
GENERATED_IINTERFACE_BODY()IVRGripInterfaceprivate
GetGripScripts(TArray< UVRGripScriptBase * > &ArrayReference)IVRGripInterface
GetGripScripts_Implementation(TArray< UVRGripScriptBase * > &ArrayReference) overrideAGrippableActorvirtual
GetGripStiffnessAndDamping(float &GripStiffnessOut, float &GripDampingOut)IVRGripInterface
GetGripStiffnessAndDamping_Implementation(float &GripStiffnessOut, float &GripDampingOut) overrideAGrippableActorvirtual
GetOwnedGameplayTags(FGameplayTagContainer &TagContainer) const overrideAGrippableActorinlinevirtual
GetPrimaryGripType(bool bIsSlot)IVRGripInterface
GetPrimaryGripType_Implementation(bool bIsSlot) overrideAGrippableActorvirtual
GetSubobjectsWithStableNamesForNetworking(TArray< UObject * > &ObjList) overrideAGrippableActorvirtual
GripBreakDistance()IVRGripInterface
GripBreakDistance_Implementation() overrideAGrippableActorvirtual
GripLateUpdateSetting()IVRGripInterface
GripLateUpdateSetting_Implementation() overrideAGrippableActorvirtual
GripLogicScriptsAGrippableActor
GripMovementReplicationType()IVRGripInterface
GripMovementReplicationType_Implementation() overrideAGrippableActorvirtual
IsCurrentlyClientAuthThrowing()AGrippableActorinline
IsHeld(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld)IVRGripInterface
IsHeld_Implementation(TArray< FBPGripPair > &HoldingControllers, bool &bIsHeld) overrideAGrippableActorvirtual
MarkComponentsAsPendingKill() overrideAGrippableActorvirtual
Native_NotifyThrowGripDelegates(UGripMotionControllerComponent *Controller, bool bGripped, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideAGrippableActorvirtual
OnChildGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnChildGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideAGrippableActorvirtual
OnChildGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnChildGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideAGrippableActorvirtual
OnDroppedAGrippableActor
OnEndSecondaryUsed()IVRGripInterface
OnEndSecondaryUsed_Implementation() overrideAGrippableActorvirtual
OnEndUsed()IVRGripInterface
OnEndUsed_Implementation() overrideAGrippableActorvirtual
OnGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation) overrideAGrippableActorvirtual
OnGrippedAGrippableActor
OnGripRelease(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false)IVRGripInterface
OnGripRelease_Implementation(UGripMotionControllerComponent *ReleasingController, const FBPActorGripInformation &GripInformation, bool bWasSocketed=false) overrideAGrippableActorvirtual
OnInput(FKey Key, EInputEvent KeyEvent)IVRGripInterface
OnInput_Implementation(FKey Key, EInputEvent KeyEvent) overrideAGrippableActorvirtual
OnRep_AttachmentReplication() overrideAGrippableActorvirtual
OnRep_ReplicatedMovement() overrideAGrippableActorvirtual
OnRep_ReplicateMovement() overrideAGrippableActorvirtual
OnSecondaryGrip(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGrip_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *SecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideAGrippableActorvirtual
OnSecondaryGripAddedAGrippableActor
OnSecondaryGripRelease(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation)IVRGripInterface
OnSecondaryGripRelease_Implementation(UGripMotionControllerComponent *GripOwningController, USceneComponent *ReleasingSecondaryGripComponent, const FBPActorGripInformation &GripInformation) overrideAGrippableActorvirtual
OnSecondaryGripRemovedAGrippableActor
OnSecondaryUsed()IVRGripInterface
OnSecondaryUsed_Implementation() overrideAGrippableActorvirtual
OnUsed()IVRGripInterface
OnUsed_Implementation() overrideAGrippableActorvirtual
PollReplicationEvent()AGrippableActor
PostNetReceivePhysicState() overrideAGrippableActorvirtual
PreDestroyFromReplication() overrideAGrippableActorvirtual
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideAGrippableActorvirtual
RemoveFromClientReplicationBucket()AGrippableActor
ReplicateSubobjects(UActorChannel *Channel, class FOutBunch *Bunch, FReplicationFlags *RepFlags) overrideAGrippableActor
RequestsSocketing(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform)IVRGripInterface
RequestsSocketing_Implementation(USceneComponent *&ParentToSocketTo, FName &OptionalSocketName, FTransform_NetQuantize &RelativeTransform) overrideAGrippableActorvirtual
SecondaryGripType()IVRGripInterface
SecondaryGripType_Implementation() overrideAGrippableActorvirtual
Server_EndClientAuthReplication()AGrippableActor
Server_GetClientAuthReplication(const FRepMovementVR &newMovement)AGrippableActor
SetDenyGripping(bool bDenyGripping)AGrippableActor
SetGripPriority(int NewGripPriority)AGrippableActor
SetHeld(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld)IVRGripInterface
SetHeld_Implementation(UGripMotionControllerComponent *HoldingController, uint8 GripID, bool bIsHeld) overrideAGrippableActorvirtual
ShouldWeSkipAttachmentReplication(bool bConsiderHeld=true) constAGrippableActorinline
SimulateOnDrop()IVRGripInterface
SimulateOnDrop_Implementation() overrideAGrippableActorvirtual
TeleportBehavior()IVRGripInterface
TeleportBehavior_Implementation() overrideAGrippableActorvirtual
TickGrip(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime)IVRGripInterface
TickGrip_Implementation(UGripMotionControllerComponent *GrippingController, const FBPActorGripInformation &GripInformation, float DeltaTime) overrideAGrippableActorvirtual
VRGripInterfaceSettingsAGrippableActor
~AGrippableActor()AGrippableActor