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ABP_PixoCharacter_C Member List

This is the complete list of members for ABP_PixoCharacter_C, including all inherited members.

ActivateFPSMode(bool Enable)APixoVRCharacter
ActivateHint()APixoVRCharacter
ActivateLaserBeam(EControllerHand Hand, bool InActivate)APixoVRCharacter
ActivateProgressBar(EControllerHand Hand, bool InActivate)APixoVRCharacter
ActivateTeleporter(EControllerHand Hand, bool InActivate)APixoVRCharacter
ActivateWristMenu(EControllerHand Hand)APixoVRCharacter
AddActorWorldRotationVR(FRotator DeltaRot, bool bUseYawOnly=true)AVRBaseCharacter
APixoVRCharacter()APixoVRCharacter
AVRBaseCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())AVRBaseCharacter
AVRCharacter(const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())AVRCharacter
bActivateLeftLaserAPixoVRCharacter
bActivateRightLaserAPixoVRCharacter
BaseLookUpRateAPixoVRCharacter
BaseTurnRateAPixoVRCharacter
bDisableToolsInputBindingsAPixoVRCharacter
BeginPlay() overrideAPixoVRCharactervirtual
bFlagTeleportedAVRBaseCharacter
bFlagTeleportedGripsAVRBaseCharacter
bFPSModeAPixoVRCharacterprivate
bIsOverWidgetUseAPixoVRCharacterprivate
bLaserBeamActiveAPixoVRCharacter
bLeftLaserBeamIsActiveOnStartAPixoVRCharacter
BodyAPixoVRCharacter
bRightLaserBeamIsActiveOnStartAPixoVRCharacter
bTeleporterEnabledAPixoVRCharacter
bTrackingPausedAVRBaseCharacter
bUseExperimentalUnseatModeFixAVRBaseCharacter
CanTeleport() constAPixoVRCharactervirtual
CurrentWristMenuHandAPixoVRCharacter
DeactivateHint()APixoVRCharacter
DefaultNavigationFilterClassAVRBaseCharacter
DefaultPlayerHeightAPixoVRCharacter
DeflectionAngleAPixoVRCharacter
EventGraph()ABP_PixoCharacter_Cprivate
ExecuteTeleportation(EControllerHand Hand)APixoVRCharacter
ExtendedSimpleMoveToLocation(const FVector &GoalLocation, float AcceptanceRadius=-1, bool bStopOnOverlap=false, bool bUsePathfinding=true, bool bProjectDestinationToNavigation=true, bool bCanStrafe=false, TSubclassOf< UNavigationQueryFilter > FilterClass=NULL, bool bAllowPartialPath=true) overrideAVRCharactervirtual
FadeSphereAPixoVRCharacter
GatherCurrentMovement() overrideAVRBaseCharactervirtual
GENERATED_BODY()APixoVRCharacterprivate
GetCurrentNavigationPathPoints(TArray< FVector > &NavigationPointList)AVRBaseCharacter
GetLifetimeReplicatedProps(TArray< FLifetimeProperty > &OutLifetimeProps) const overrideAPixoVRCharactervirtual
GetMoveStatus() constAVRBaseCharacterinline
GetNavAgentLocation() const overrideAVRCharacter
GetTargetLocation(AActor *RequestedBy) const overrideAVRBaseCharacterinlinevirtual
GetTeleportLocation(FVector OriginalLocation) overrideAVRCharactervirtual
GetVRForwardVector() constAVRBaseCharacterinline
GetVRHeadLocation() constAVRBaseCharacterinline
GetVRLocation() constAVRBaseCharacterinline
GetVRLocation_Inline() constAVRBaseCharacterinline
GetVRRightVector() constAVRBaseCharacterinline
GetVRRotation() constAVRBaseCharacterinline
GetVRUpVector() constAVRBaseCharacterinline
GrabLeftPressed()APixoVRCharactervirtual
GrabLeftReleased()APixoVRCharactervirtual
GrabRightPressed()APixoVRCharactervirtual
GrabRightReleased()APixoVRCharactervirtual
HandleActivateWristMenuPressed()APixoVRCharacter
HandleActivateWristMenuPressedLeft()APixoVRCharacter
HandleActivateWristMenuPressedRight()APixoVRCharacter
HandleHandAnimationLaser(EControllerHand Hand)APixoVRCharacter
HandleLaserBeamLeftPressed()APixoVRCharacter
HandleLaserBeamRightPressed()APixoVRCharacter
HandleLaserReleaseLeft()APixoVRCharacter
HandleLaserReleaseRight()APixoVRCharacter
HandleLaserSelect(EControllerHand Hand, bool Pressed)APixoVRCharacter
HandleLaserSelectEvent(EControllerHand Hand, bool Pressed)APixoVRCharacter
HandleLaserSelectLeft()APixoVRCharacter
HandleLaserSelectRight()APixoVRCharacter
HandleSelectWristMenuItemPressed()APixoVRCharacter
HandleSelectWristMenuItemPressedLeft()APixoVRCharactervirtual
HandleSelectWristMenuItemPressedRight()APixoVRCharactervirtual
HandleTeleportLeftPressed()APixoVRCharacter
HandleTeleportLeftReleased()APixoVRCharacter
HandleTeleportLeftRight(float Value)APixoVRCharacter
HandleTeleportLeftUp(float Value)APixoVRCharacter
HandleTeleportRightPressed()APixoVRCharacter
HandleTeleportRightReleased()APixoVRCharacter
HandleTeleportRightRight(float Value)APixoVRCharacter
HandleTeleportRightUp(float Value)APixoVRCharacter
HandleWristMenuDoubleTap(FKey InputKey)APixoVRCharactervirtual
HandleWristMenuItem1Pressed()APixoVRCharactervirtual
HandleWristMenuItem2Pressed()APixoVRCharactervirtual
HandleWristMenuItem3Pressed()APixoVRCharactervirtual
HandleWristMenuItem4Pressed()APixoVRCharactervirtual
HandleWristMenuItem5Pressed()APixoVRCharactervirtual
HandleWristMenuItem6Pressed()APixoVRCharactervirtual
HandleWristMenuItem7Pressed()APixoVRCharactervirtual
HandleWristMenuItem8Pressed()APixoVRCharactervirtual
HasPartialPath() constAVRBaseCharacterinline
HeadAPixoVRCharacter
HintManagerAPixoVRCharacter
HoldToolLeftAPixoVRCharacter
HoldToolRightAPixoVRCharacter
InitSeatedModeTransition()AVRBaseCharacter
InputAdapterAPixoVRCharacterprivate
InputsTableAPixoVRCharacter
IsLaserActivated(bool &IsActivated, EControllerHand &Hand)APixoVRCharacter
IsOverWidgetUse(EControllerHand Hand, bool InPressed)APixoVRCharacter
K2_GetVRHeadLocation() constAVRBaseCharacterinline
LaserControllerClassAPixoVRCharacter
LaserControllerLeftAPixoVRCharacter
LaserControllerRightAPixoVRCharacter
LastPressedKeyAPixoVRCharacter
LastTeleportLeftDirectionVectorAPixoVRCharacter
LastTeleportRightDirectionVectorAPixoVRCharacter
LeftLaserBeamSocketAPixoVRCharacter
LeftMotionControllerAVRBaseCharacter
LeftMotionControllerComponentNameAVRBaseCharacterstatic
LeftTeleporterSocketAPixoVRCharacter
LongHoldComponentAPixoVRCharacter
LookUpAtRate(float Rate)APixoVRCharacter
MirroredWristMenuScaleAPixoVRCharacter
MoveForward(float Value)APixoVRCharacter
MoveRight(float Value)APixoVRCharacter
MulticastActivateTeleporter(EControllerHand Hand, bool InActivate)APixoVRCharacter
MultiHandleLaserSelectEvent(EControllerHand Hand, bool Pressed)APixoVRCharacter
NavigationMoveCompleted(FAIRequestID RequestID, const FPathFollowingResult &Result)AVRBaseCharacterinlinevirtual
NetSmootherAVRBaseCharacter
NotifyActivateTeleporter(EControllerHand Hand, bool InActivate)APixoVRCharacter
NotifyOfTeleport(bool bRegisterAsTeleport=true)AVRBaseCharactervirtual
OffsetComponentToWorldAVRBaseCharacter
OnBeginWallPushback(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput)AVRBaseCharacter
OnBeginWallPushback_Implementation(FHitResult HitResultOfImpact, bool bHadLocomotionInput, FVector HmdInput)AVRBaseCharactervirtual
OnCharacterNetworkCorrected_BindAVRBaseCharacter
OnCharacterTeleported_BindAVRBaseCharacter
OnClimbingSteppedUp()AVRBaseCharacter
OnClimbingSteppedUp_Implementation()AVRBaseCharactervirtual
OnCustomMoveActionPerformed(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags)AVRBaseCharacter
OnCustomMoveActionPerformed_Implementation(EVRMoveAction MoveActionType, FVector MoveActionVector, FRotator MoveActionRotator, uint8 MoveActionFlags)AVRBaseCharactervirtual
OnEndWallPushback()AVRBaseCharacter
OnEndWallPushback_Implementation()AVRBaseCharactervirtual
OnHandGrabActionAPixoVRCharacter
OnPlayerStateReplicated_BindAVRBaseCharacter
OnRep_CapsuleHeight()AVRBaseCharacterinline
OnRep_Controller() overrideAVRBaseCharactervirtual
OnRep_PlayerState() overrideAVRBaseCharactervirtual
OnRep_ReplicatedMovement() overrideAVRBaseCharactervirtual
OnRep_SeatedCharInfo()AVRBaseCharactervirtual
OnSeatedModeChanged(bool bNewSeatedMode, bool bWasAlreadySeated)AVRBaseCharacter
OnSeatedModeChanged_Implementation(bool bNewSeatedMode, bool bWasAlreadySeated)AVRBaseCharacterinlinevirtual
OnSeatThreshholdChanged(bool bIsWithinThreshold, float ToThresholdScaler)AVRBaseCharacter
OnSeatThreshholdChanged_BindAVRBaseCharacter
OnSeatThreshholdChanged_Implementation(bool bIsWithinThreshold, float ToThresholdScaler)AVRBaseCharacterinlinevirtual
OnTeleportationActivated()APixoVRCharacterinline
OnTeleportationActivatedEventAPixoVRCharacterprivate
OnWristMenuActivatedAPixoVRCharacter
OwningVRPlayerControllerAVRBaseCharacter
ParentRelativeAttachmentAVRBaseCharacter
ParentRelativeAttachmentComponentNameAVRBaseCharacterstatic
PausedTrackingLocAVRBaseCharacter
PausedTrackingRotAVRBaseCharacter
PerformIsOverWidgetUse(EControllerHand Hand, bool InPressed)APixoVRCharacter
PlayerDestroyed(AActor *Act)APixoVRCharacterprivate
PossessedBy(AController *NewController) overrideAPixoVRCharactervirtual
PostInitializeComponents() overrideAVRBaseCharactervirtual
PreReplication(IRepChangedPropertyTracker &ChangedPropertyTracker) overrideAVRBaseCharactervirtual
ProgressBarAPixoVRCharacter
ProgressBarClassAPixoVRCharacter
ReceiveNavigationMoveCompleted(EPathFollowingResult::Type PathingResult)AVRBaseCharacter
RegenerateOffsetComponentToWorld(bool bUpdateBounds, bool bCalculatePureYaw) overrideAVRCharactervirtual
ReplicatedCameraComponentNameAVRBaseCharacterstatic
ReplicatedCapsuleHeightAVRBaseCharacter
ReplicatedMovementVRAVRBaseCharacter
ResetHand(bool RightHand)APixoVRCharacter
ResetHandHoldingObject()APixoVRCharacter
RightLaserBeamSocketAPixoVRCharacter
RightMotionControllerAVRBaseCharacter
RightMotionControllerComponentNameAVRBaseCharacterstatic
RightTeleporterSocketAPixoVRCharacter
SeatInformationAVRBaseCharacter
SelectWristMenu(EControllerHand Hand)APixoVRCharacter
Server_ReZeroSeating(FTransform_NetQuantize NewTargetTransform, FTransform_NetQuantize NewInitialRelCameraTransform, bool bZeroToHead=true)AVRBaseCharacter
Server_SendTransformCamera(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SendTransformLeftController(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SendTransformRightController(FBPVRComponentPosRep NewTransform)AVRBaseCharacter
Server_SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform_NetQuantize TargetTransform, FTransform_NetQuantize InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking)AVRBaseCharacter
SetActorLocationAndRotationVR(FVector NewLoc, FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true, bool bTeleport=false)AVRBaseCharacter
SetActorLocationVR(FVector NewLoc, bool bTeleport)AVRBaseCharacter
SetActorRotationVR(FRotator NewRot, bool bUseYawOnly=true, bool bAccountForHMDRotation=true)AVRBaseCharacter
SetCharacterHalfHeightVR(float HalfHeight, bool bUpdateOverlaps=true) overrideAVRCharactervirtual
SetCharacterSizeVR(float NewRadius, float NewHalfHeight, bool bUpdateOverlaps=true) overrideAVRCharactervirtual
SetSeatedMode(USceneComponent *SeatParent, bool bSetSeatedMode, FTransform TargetTransform, FTransform InitialRelCameraTransform, float AllowedRadius=40.0f, float AllowedRadiusThreshold=20.0f, bool bZeroToHead=true, EVRConjoinedMovementModes PostSeatedMovementMode=EVRConjoinedMovementModes::C_MOVE_Walking)AVRBaseCharacter
SetSeatRelativeLocationAndRotationVR(FVector LocDelta)AVRBaseCharacter
SetupPlayerInputComponent(UInputComponent *PlayerInputComponent) overrideAPixoVRCharactervirtual
ShowTool(EControllerHand Hand, AActor *Tool)APixoVRCharacter
SmoothingSceneParentComponentNameAVRBaseCharacterstatic
SpawnActorInHand(TSubclassOf< AActor > ActorClass, bool RightHand)APixoVRCharacter
SpawnLaserBeam(EControllerHand Hand, bool InActivate)APixoVRCharacter
SpawnProgressBar()APixoVRCharacter
SpawnTeleporter(EControllerHand Hand, bool InActivate)APixoVRCharacter
SpawnWristMenu()APixoVRCharacter
StopNavigationMovement()AVRBaseCharacterinline
TeleportControllerClassAPixoVRCharacter
TeleportControllerLeftAPixoVRCharacter
TeleportControllerRightAPixoVRCharacter
TeleportTo(const FVector &DestLocation, const FRotator &DestRotation, bool bIsATest=false, bool bNoCheck=false) overrideAVRCharactervirtual
Tick(float DeltaTime) overrideAPixoVRCharactervirtual
TickSeatInformation(float DeltaTime)AVRBaseCharacter
ToolSocketAPixoVRCharacter
TurnAtRate(float Rate)APixoVRCharacter
TurnVRLeft()APixoVRCharactervirtual
TurnVRRight()APixoVRCharactervirtual
UpdateClimbingMovement(float DeltaTime)AVRBaseCharacter
UpdateClimbingMovement_Implementation(float DeltaTime)AVRBaseCharacterinlinevirtual
UpdateLowGravMovement(float DeltaTime)AVRBaseCharacter
UpdateLowGravMovement_Implementation(float DeltaTime)AVRBaseCharacterinlinevirtual
UserConstructionScript()ABP_PixoCharacter_Cprivate
VRHandClassAPixoVRCharacter
VRHandLeftAPixoVRCharacter
VRHandRightAPixoVRCharacter
VRMovementReferenceAVRBaseCharacter
VRProxyComponentAVRBaseCharacter
VRProxyComponentNameAVRBaseCharacterstatic
VRReplicateCapsuleHeightAVRBaseCharacter
VRReplicatedCameraAVRBaseCharacter
VRRootReferenceAVRCharacter
WristMenuAPixoVRCharacter
WristMenuClassAPixoVRCharacter
WristMenuLocAPixoVRCharacter
WristMenuSocketAPixoVRCharacter
ZeroToSeatInformation()AVRBaseCharacterinline