A Demo Project for the UnrealEngineSDK
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XAPITypes.h File Reference
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "Templates/SharedPointer.h"
#include "Misc/DateTime.h"
#include "Dom/JsonValue.h"
#include "ApexJSON.h"
#include "XAPIBase.h"
#include "XAPIExtension.h"
#include "ApexLibrary.h"
#include "OptionalTypes.h"
#include "XAPITypes.generated.h"
Include dependency graph for XAPITypes.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

struct  FXAPIActivity
 USTRUCT(BlueprintType) More...
 
struct  FXAPIActivityDefinition
 USTRUCT(BlueprintType) More...
 
struct  FXAPIAgent
 USTRUCT(BlueprintType) More...
 
struct  FXAPIContext
 USTRUCT(BlueprintType) More...
 
struct  FXAPIInteractionComponent
 USTRUCT(BlueprintType) More...
 
struct  FXAPIInteractionType
 USTRUCT() More...
 
struct  FXAPILanguageMap
 USTRUCT(BlueprintType) More...
 
struct  FXAPIResult
 USTRUCT(BlueprintType) More...
 
struct  FXAPIScore
 USTRUCT(BlueprintType) More...
 
struct  FXAPIStatement
 USTRUCT(BlueprintType) More...
 
struct  FXAPIStatementBase
 USTRUCT(BlueprintType) More...
 
struct  FXAPIStatementTarget
 USTRUCT() More...
 
struct  FXAPIVerb
 USTRUCT(BlueprintType) More...
 

Namespaces

namespace  Apex
 
namespace  Apex::XAPI
 

Variables

static const FString Apex::XAPI::CHOICE = TEXT("choice")
 
static const FString Apex::XAPI::FILLIN = TEXT("fill-in")
 
static const FString Apex::XAPI::LIKERT = TEXT("likert")
 
static const FString Apex::XAPI::LONGFILLIN = TEXT("long-fill-in")
 
static const FString Apex::XAPI::MATCHING = TEXT("matching")
 
static const FString Apex::XAPI::NUMERIC = TEXT("numeric")
 
static const FString Apex::XAPI::OTHER = TEXT("other")
 
static const FString Apex::XAPI::PERFORMANCE = TEXT("performance")
 
static const FString Apex::XAPI::SEQUENCING = TEXT("sequencing")
 
static const FString Apex::XAPI::TRUEFALSE = TEXT("true-false")