A Demo Project for the UnrealEngineSDK
|
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "Templates/SharedPointer.h"
#include "Misc/DateTime.h"
#include "Dom/JsonValue.h"
#include "ApexJSON.h"
#include "XAPIBase.h"
#include "XAPIExtension.h"
#include "ApexLibrary.h"
#include "OptionalTypes.h"
#include "XAPITypes.generated.h"
Go to the source code of this file.
Classes | |
struct | FXAPIActivity |
USTRUCT(BlueprintType) More... | |
struct | FXAPIActivityDefinition |
USTRUCT(BlueprintType) More... | |
struct | FXAPIAgent |
USTRUCT(BlueprintType) More... | |
struct | FXAPIContext |
USTRUCT(BlueprintType) More... | |
struct | FXAPIInteractionComponent |
USTRUCT(BlueprintType) More... | |
struct | FXAPIInteractionType |
USTRUCT() More... | |
struct | FXAPILanguageMap |
USTRUCT(BlueprintType) More... | |
struct | FXAPIResult |
USTRUCT(BlueprintType) More... | |
struct | FXAPIScore |
USTRUCT(BlueprintType) More... | |
struct | FXAPIStatement |
USTRUCT(BlueprintType) More... | |
struct | FXAPIStatementBase |
USTRUCT(BlueprintType) More... | |
struct | FXAPIStatementTarget |
USTRUCT() More... | |
struct | FXAPIVerb |
USTRUCT(BlueprintType) More... | |
Namespaces | |
namespace | Apex |
namespace | Apex::XAPI |
Variables | |
static const FString | Apex::XAPI::CHOICE = TEXT("choice") |
static const FString | Apex::XAPI::FILLIN = TEXT("fill-in") |
static const FString | Apex::XAPI::LIKERT = TEXT("likert") |
static const FString | Apex::XAPI::LONGFILLIN = TEXT("long-fill-in") |
static const FString | Apex::XAPI::MATCHING = TEXT("matching") |
static const FString | Apex::XAPI::NUMERIC = TEXT("numeric") |
static const FString | Apex::XAPI::OTHER = TEXT("other") |
static const FString | Apex::XAPI::PERFORMANCE = TEXT("performance") |
static const FString | Apex::XAPI::SEQUENCING = TEXT("sequencing") |
static const FString | Apex::XAPI::TRUEFALSE = TEXT("true-false") |