A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
VaRest.Build.cs
Go to the documentation of this file.
1
// Copyright 2014-2019 Vladimir Alyamkin. All Rights Reserved.
2
3
using
System.IO;
4
5
namespace
UnrealBuildTool.Rules
6
{
7
public
class
VaRest
:
ModuleRules
8
{
9
public
VaRest
(ReadOnlyTargetRules Target) : base(Target)
10
{
11
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
12
PrecompileForTargets = PrecompileTargetsType.Any;
13
14
PrivateIncludePaths.AddRange(
15
new
string
[] {
16
"VaRest/Private"
,
17
// ... add other private include paths required here ...
18
});
19
20
PublicDependencyModuleNames.AddRange(
21
new
string
[]
22
{
23
"Core"
,
24
"CoreUObject"
,
25
"Engine"
,
26
"HTTP"
,
27
"Json"
,
28
"Projects"
// Required by IPluginManager etc (used to get plugin information)
29
// ... add other public dependencies that you statically link with here ...
30
});
31
}
32
}
33
}
ModuleRules
UnrealBuildTool.Rules.VaRest
Definition
VaRest.Build.cs:8
UnrealBuildTool.Rules.VaRest.VaRest
VaRest(ReadOnlyTargetRules Target)
Definition
VaRest.Build.cs:9
UnrealBuildTool.Rules
Definition
ApexSDK.Build.cs:6
SDKDemo
Plugins
UnrealEngineSDK
PixoApex
Source
VaRest
VaRest.Build.cs
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0