A Demo Project for the UnrealEngineSDK
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VaRest.Build.cs
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1// Copyright 2014-2019 Vladimir Alyamkin. All Rights Reserved.
2
3using System.IO;
4
6{
7 public class VaRest : ModuleRules
8 {
9 public VaRest(ReadOnlyTargetRules Target) : base(Target)
10 {
11 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
12 PrecompileForTargets = PrecompileTargetsType.Any;
13
14 PrivateIncludePaths.AddRange(
15 new string[] {
16 "VaRest/Private",
17 // ... add other private include paths required here ...
18 });
19
20 PublicDependencyModuleNames.AddRange(
21 new string[]
22 {
23 "Core",
24 "CoreUObject",
25 "Engine",
26 "HTTP",
27 "Json",
28 "Projects" // Required by IPluginManager etc (used to get plugin information)
29 // ... add other public dependencies that you statically link with here ...
30 });
31 }
32 }
33}
VaRest(ReadOnlyTargetRules Target)