A Demo Project for the UnrealEngineSDK
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ApexSDK.Build.cs
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1// Copyright 2022 PixoVR Corp. All Rights Reserved.
2
3using System.IO;
4
6{
7 public class ApexSDK : ModuleRules
8 {
9 public ApexSDK(ReadOnlyTargetRules Target) : base(Target)
10 {
11 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
12 PrecompileForTargets = PrecompileTargetsType.Any;
13
14 PrivateIncludePaths.AddRange(
15 new string[] {
16 "ApexSDK/Private",
17 // ... add other private include paths required here ...
18 });
19
20 PublicDependencyModuleNames.AddRange(
21 new string[]
22 {
23 "Core",
24 "CoreUObject",
25 "Engine",
26 "VaRest",
27 "Json",
28 "HeadMountedDisplay",
29 "EngineSettings"
30 });
31
32 PrivateDependencyModuleNames.AddRange(
33 new string[]
34 {
35 "WebSockets",
36 "Projects"
37 });
38
39 if (Target.bBuildEditor == true)
40 {
41 PublicDependencyModuleNames.Add("AndroidRuntimeSettings");
42 }
43 }
44 }
45}
ApexSDK(ReadOnlyTargetRules Target)