#include "CoreMinimal.h"
#include "Engine/Engine.h"
#include "Components/ShapeComponent.h"
#include "VRTrackedParentInterface.h"
#include "VRBaseCharacter.h"
#include "VRExpansionFunctionLibrary.h"
#include "GameFramework/PhysicsVolume.h"
#include "VRRootComponent.generated.h"
Go to the source code of this file.
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class | UVRRootComponent |
| UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent), ClassGroup = VRExpansionLibrary) More...
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◆ DECLARE_CYCLE_STAT() [1/2]
DECLARE_CYCLE_STAT |
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TEXT("VR Root Set Capsule Size") | , |
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STAT_VRRootSetCapsuleSize | , |
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STATGROUP_VRRootComponent | ) |
◆ DECLARE_CYCLE_STAT() [2/2]
DECLARE_CYCLE_STAT |
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TEXT("VR Root Set Half Height") | , |
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STAT_VRRootSetHalfHeight | , |
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STATGROUP_VRRootComponent | ) |
◆ DECLARE_LOG_CATEGORY_EXTERN()
DECLARE_LOG_CATEGORY_EXTERN |
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LogVRRootComponent | , |
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Log | , |
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All | ) |
◆ DECLARE_STATS_GROUP()
DECLARE_STATS_GROUP |
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TEXT("VRRootComponent") | , |
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STATGROUP_VRRootComponent | , |
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STATCAT_Advanced | ) |