14 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
17 PublicDefinitions.Add(
"WITH_VR_EXPANSION=1");
20 if (Target.bBuildEditor ==
true)
22 PrivateDependencyModuleNames.AddRange(
29 PrivateIncludePathModuleNames.AddRange(
35 PublicIncludePaths.AddRange(
46 PrivateIncludePaths.AddRange(
54 PublicDependencyModuleNames.AddRange(
78 if (Target.bCompilePhysX)
80 PublicDependencyModuleNames.Add(
"PhysX");
85 PublicDependencyModuleNames.Add(
"Chaos");
86 PublicDependencyModuleNames.Add(
"ChaosVehicles");
90 PrivateDependencyModuleNames.AddRange(
103 "NetworkReplayStreaming",
111 if (Target.bCompilePhysX)
113 PublicDependencyModuleNames.Add(
"PhysXVehicles");
116 if (Target.bUseChaos)
122 PrivateDependencyModuleNames.AddRange(
149 if (Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
151 PrivateDependencyModuleNames.Add(
"GameplayDebugger");
152 PublicDefinitions.Add(
"WITH_GAMEPLAY_DEBUGGER=1");
156 PublicDefinitions.Add(
"WITH_GAMEPLAY_DEBUGGER=0");