A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "IMotionController.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Components/SplineComponent.h"
#include "Components/SplineMeshComponent.h"
#include "Components/PrimitiveComponent.h"
#include "HeadMountedDisplayFunctionLibrary.h"
#include "IHeadMountedDisplay.h"
#include "Grippables/GrippablePhysicsReplication.h"
#include "VRBPDatatypes.h"
#include "GameplayTagContainer.h"
#include "XRMotionControllerBase.h"
#include "VRExpansionFunctionLibrary.generated.h"
Go to the source code of this file.
Classes | |
class | UVRExpansionFunctionLibrary |
UCLASS() More... | |
Enumerations | |
enum class | EBPHMDWornState : uint8 { Unknown , Worn , NotWorn } |
UENUM(BlueprintType) More... | |
Functions | |
DECLARE_LOG_CATEGORY_EXTERN (VRExpansionFunctionLibraryLog, Log, All) | |
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strongBlueprintType |
UENUM(BlueprintType)
Redefining this for blueprint as it wasn't declared as BlueprintType Stores if the user is wearing the HMD or not. For HMDs without a sensor to detect the user wearing it, the state defaults to Unknown.
Enumerator | |
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Unknown | Metadata: |
Worn | Metadata: |
NotWorn | Metadata: |
Definition at line 34 of file VRExpansionFunctionLibrary.h.
DECLARE_LOG_CATEGORY_EXTERN | ( | VRExpansionFunctionLibraryLog | , |
Log | , | ||
All | ) |