A Demo Project for the UnrealEngineSDK
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VRExpansionFunctionLibrary.h File Reference
#include "CoreMinimal.h"
#include "IMotionController.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Components/SplineComponent.h"
#include "Components/SplineMeshComponent.h"
#include "Components/PrimitiveComponent.h"
#include "HeadMountedDisplayFunctionLibrary.h"
#include "IHeadMountedDisplay.h"
#include "Grippables/GrippablePhysicsReplication.h"
#include "VRBPDatatypes.h"
#include "GameplayTagContainer.h"
#include "XRMotionControllerBase.h"
#include "VRExpansionFunctionLibrary.generated.h"
Include dependency graph for VRExpansionFunctionLibrary.h:
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Classes

class  UVRExpansionFunctionLibrary
 UCLASS() More...
 

Enumerations

enum class  EBPHMDWornState : uint8 { Unknown , Worn , NotWorn }
 UENUM(BlueprintType) More...
 

Functions

 DECLARE_LOG_CATEGORY_EXTERN (VRExpansionFunctionLibraryLog, Log, All)
 

Enumeration Type Documentation

◆ EBPHMDWornState

enum class EBPHMDWornState : uint8
strongBlueprintType

UENUM(BlueprintType)

Redefining this for blueprint as it wasn't declared as BlueprintType Stores if the user is wearing the HMD or not. For HMDs without a sensor to detect the user wearing it, the state defaults to Unknown.

Enumerator
Unknown 

Metadata:
DisplayName: STRING

Worn 

Metadata:
DisplayName: STRING

NotWorn 

Metadata:
DisplayName: STRING

Definition at line 34 of file VRExpansionFunctionLibrary.h.

Function Documentation

◆ DECLARE_LOG_CATEGORY_EXTERN()

DECLARE_LOG_CATEGORY_EXTERN ( VRExpansionFunctionLibraryLog ,
Log ,
All  )