A Demo Project for the UnrealEngineSDK
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VRExpansionEditor.Build.cs
Go to the documentation of this file.
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using
System.IO;
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namespace
UnrealBuildTool.Rules
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{
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public
class
VRExpansionEditor
:
ModuleRules
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{
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public
VRExpansionEditor
(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new
string
[] {
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// ... add public include paths required here ...
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}
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);
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PrivateIncludePaths.AddRange(
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new
string
[] {
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// ... add other private include paths required here ...
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}
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);
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PublicDependencyModuleNames.AddRange(
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new
string
[]
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{
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// ... add other public dependencies that you statically link with here ...
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"Engine"
,
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"Core"
,
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"CoreUObject"
,
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"VRExpansionPlugin"
,
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new
string
[]
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{
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"UnrealEd"
,
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"BlueprintGraph"
,
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"AnimGraph"
,
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"AnimGraphRuntime"
,
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"SlateCore"
,
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"Slate"
,
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"InputCore"
,
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"Engine"
,
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"UnrealEd"
,
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"EditorStyle"
,
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"AssetRegistry"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new
string
[]
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{
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// ... add any modules that your module loads dynamically here ...
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}
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);
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}
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}
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}
ModuleRules
UnrealBuildTool.Rules.VRExpansionEditor
Definition
VRExpansionEditor.Build.cs:8
UnrealBuildTool.Rules.VRExpansionEditor.VRExpansionEditor
VRExpansionEditor(ReadOnlyTargetRules Target)
Definition
VRExpansionEditor.Build.cs:10
UnrealBuildTool.Rules
Definition
ApexSDK.Build.cs:6
SDKDemo
Plugins
UnrealEngineSDK
VRExpansionPlugin
VRExpansionPlugin
Source
VRExpansionEditor
VRExpansionEditor.Build.cs
Generated
Wed Oct 9 2024 19:52:55
by Doxygen version
1.10.0