A Demo Project for the UnrealEngineSDK
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VRExpansionEditor.Build.cs
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1// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
2
3using System.IO;
4
6{
8 {
9
10 public VRExpansionEditor(ReadOnlyTargetRules Target) : base(Target)
11 {
12 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
13
14 PublicIncludePaths.AddRange(
15 new string[] {
16 // ... add public include paths required here ...
17 }
18 );
19
20 PrivateIncludePaths.AddRange(
21 new string[] {
22 // ... add other private include paths required here ...
23 }
24 );
25
26 PublicDependencyModuleNames.AddRange(
27 new string[]
28 {
29 // ... add other public dependencies that you statically link with here ...
30 "Engine",
31 "Core",
32 "CoreUObject",
33 "VRExpansionPlugin",
34 }
35 );
36
37 PrivateDependencyModuleNames.AddRange(
38 new string[]
39 {
40 "UnrealEd",
41 "BlueprintGraph",
42 "AnimGraph",
43 "AnimGraphRuntime",
44 "SlateCore",
45 "Slate",
46 "InputCore",
47 "Engine",
48 "UnrealEd",
49 "EditorStyle",
50 "AssetRegistry"
51 }
52 );
53
54 DynamicallyLoadedModuleNames.AddRange(
55 new string[]
56 {
57 // ... add any modules that your module loads dynamically here ...
58 }
59 );
60 }
61 }
62}