A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "VRBaseCharacter.h"
#include "AIModule/Classes/GenericTeamAgentInterface.h"
#include "AIModule/Classes/Perception/AISense.h"
#include "AIModule/Classes/Perception/AISenseConfig.h"
#include "VRAIPerceptionOverrides.generated.h"
Go to the source code of this file.
Classes | |
struct | FAISightEventVR |
USTRUCT() More... | |
struct | FAISightQueryVR |
struct | FAISightTargetVR |
struct | UAISense_Sight_VR::FDigestedSightProperties |
class | FAISightQueryVR::FSortPredicate |
class | UAISense_Sight_VR |
UCLASS(ClassGroup = AI, config = Game) More... | |
class | UAISenseConfig_Sight_VR |
UCLASS(meta = (DisplayName = "AI Sight VR config")) More... | |
Namespaces | |
namespace | ESightPerceptionEventNameVR |
Enumerations | |
enum | ESightPerceptionEventNameVR::Type { ESightPerceptionEventNameVR::Undefined , ESightPerceptionEventNameVR::GainedSight , ESightPerceptionEventNameVR::LostSight } |
Functions | |
DECLARE_LOG_CATEGORY_EXTERN (LogAIPerceptionVR, Warning, All) | |