A Demo Project for the UnrealEngineSDK
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UPlatformBasedDialogue_C.h
Go to the documentation of this file.
1
#pragma once
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class
UPlatformBasedDialogue_C
:
public
UDlgNodeData
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{
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protected
:
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UDialogueWave*
QuestDialogue
;
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UDialogueWave*
DesktopDialogue
;
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UDialogueWave*
ViveDialogue
;
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UDialogueWave*
PicoDialogue
;
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UDialogueWave*
FallbackDialogue
;
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private
:
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void
EventGraph
();
//"Event Graph"
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};
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UDlgNodeData
UCLASS(Blueprintable, BlueprintType, Abstract, EditInlineNew)
Definition
DlgNodeData.h:18
UPlatformBasedDialogue_C
A blueprint class with 1 graphs.
Definition
UPlatformBasedDialogue_C.h:12
UPlatformBasedDialogue_C::QuestDialogue
UDialogueWave * QuestDialogue
Quest Dialogue.
Definition
UPlatformBasedDialogue_C.h:15
UPlatformBasedDialogue_C::EventGraph
void EventGraph()
Definition
UPlatformBasedDialogue_C.cpp:13
UPlatformBasedDialogue_C::ViveDialogue
UDialogueWave * ViveDialogue
Vive Dialogue.
Definition
UPlatformBasedDialogue_C.h:17
UPlatformBasedDialogue_C::FallbackDialogue
UDialogueWave * FallbackDialogue
If none of the other devices are in use, fallback to this dialogue.
Definition
UPlatformBasedDialogue_C.h:19
UPlatformBasedDialogue_C::PicoDialogue
UDialogueWave * PicoDialogue
Pico Dialogue.
Definition
UPlatformBasedDialogue_C.h:18
UPlatformBasedDialogue_C::DesktopDialogue
UDialogueWave * DesktopDialogue
Desktop Dialogue.
Definition
UPlatformBasedDialogue_C.h:16
documentation
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Blueprints
TutorialScript
UPlatformBasedDialogue_C.h
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Wed Oct 9 2024 19:52:52
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