A Demo Project for the UnrealEngineSDK
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UBI_InteractiveObject_C.h
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1#pragma once
12{
13
14private:
80 void ObjectActivated(); //"Object Activated"
146 void ObjectDeactivated(); //"Object Deactivated"
240 void IsObjectActive(); //"Is Object Active"
310 void ResetPositionFunctionality(); //"Reset Position Functionality"
311};
312
A blueprint class with 4 graphs.