A Demo Project for the UnrealEngineSDK
Loading...
Searching...
No Matches
UBI_InteractiveObject_C.cpp
Go to the documentation of this file.
1
2
#include "
UBI_InteractiveObject_C.h
"
3
4
/*
5
This is fake C++ that doxygen will parse for call graph entries.
6
7
In this pseudo-C++, everything is a function and gets called
8
if it's mentioned in a node graph. Doxygen parses it anyway!
9
10
We use the URLs of the nodes to make this list.
11
*/
12
13
void
UBI_InteractiveObject_C::ObjectActivated
()
14
{
15
}
16
17
void
UBI_InteractiveObject_C::ObjectDeactivated
()
18
{
19
}
20
21
void
UBI_InteractiveObject_C::IsObjectActive
()
22
{
23
}
24
25
void
UBI_InteractiveObject_C::ResetPositionFunctionality
()
26
{
27
}
28
UBI_InteractiveObject_C.h
UBI_InteractiveObject_C::ObjectActivated
void ObjectActivated()
Definition
UBI_InteractiveObject_C.cpp:13
UBI_InteractiveObject_C::ResetPositionFunctionality
void ResetPositionFunctionality()
Definition
UBI_InteractiveObject_C.cpp:25
UBI_InteractiveObject_C::ObjectDeactivated
void ObjectDeactivated()
Definition
UBI_InteractiveObject_C.cpp:17
UBI_InteractiveObject_C::IsObjectActive
void IsObjectActive()
Definition
UBI_InteractiveObject_C.cpp:21
documentation
generated
Game
Blueprints
InteractiveObjects
Pedestal
Blueprint
UBI_InteractiveObject_C.cpp
Generated
Wed Oct 9 2024 19:52:50
by Doxygen version
1.10.0