A Demo Project for the UnrealEngineSDK
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SDlgDataPropertyValues.cpp File Reference
#include "GameplayDebugger/SDlgDataPropertyValues.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SMissingWidget.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "NYReflectionHelper.h"
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Macros

#define LOCTEXT_NAMESPACE   "SDlgDataPropertyValues"
 

Functions

static FString BoolToFString (const bool Value)
 
static bool FStringToBool (const FString &Value)
 
static FText ValidateNameLength (const FText &Text)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "SDlgDataPropertyValues"

Definition at line 13 of file SDlgDataPropertyValues.cpp.

Function Documentation

◆ BoolToFString()

static FString BoolToFString ( const bool Value)
static

Definition at line 27 of file SDlgDataPropertyValues.cpp.

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◆ FStringToBool()

static bool FStringToBool ( const FString & Value)
static

Definition at line 32 of file SDlgDataPropertyValues.cpp.

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◆ ValidateNameLength()

static FText ValidateNameLength ( const FText & Text)
static

Definition at line 15 of file SDlgDataPropertyValues.cpp.

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