#include "GameplayDebugger/SDlgDataPropertyValues.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Layout/SMissingWidget.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/SBoxPanel.h"
#include "Widgets/Input/SCheckBox.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "NYReflectionHelper.h"
Go to the source code of this file.
◆ LOCTEXT_NAMESPACE
#define LOCTEXT_NAMESPACE "SDlgDataPropertyValues" |
◆ BoolToFString()
static FString BoolToFString |
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const bool | Value | ) |
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◆ FStringToBool()
static bool FStringToBool |
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const FString & | Value | ) |
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◆ ValidateNameLength()
static FText ValidateNameLength |
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const FText & | Text | ) |
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