A Demo Project for the UnrealEngineSDK
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SDKDemo.Build.cs
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1// Fill out your copyright notice in the Description page of Project Settings.
2
4
5public class SDKDemo : ModuleRules
6{
7 public SDKDemo(ReadOnlyTargetRules Target) : base(Target)
8 {
9 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
12
13 PrivateDependencyModuleNames.AddRange(new string[] { "PixoCore" });
14
15 // Uncomment if you are using Slate UI
16 // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
17
18 // Uncomment if you are using online features
19 // PrivateDependencyModuleNames.Add("OnlineSubsystem");
20
21 // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
22 }
23}
SDKDemo(ReadOnlyTargetRules Target)