23 virtual
void BeginPlay() override;
24 virtual
void TickComponent(
float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
27 UPROPERTY(BlueprintReadWrite, Replicated, Category = "PixovR | Align")
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
31 FRotator RotationOffset;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
39 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
42 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Align")
46 virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
override;