A Demo Project for the UnrealEngineSDK
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PlaySoundEvent.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "Sound/SoundCue.h"
8#include "PlaySoundEvent.generated.h"
9
10
14UCLASS()
15class PIXOCORE_API UPlaySoundEvent : public UBaseEvent
16{
17 GENERATED_BODY()
18
19public:
20
21 void Initialize(APlayerController* NewExecutor, USoundCue* InSoundCue);
22
23 USoundCue* MySoundCue;
24};
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition BaseEvent.h:83
void Initialize(APlayerController *NewExecutor)
Definition BaseEvent.cpp:10
Event used to call to play sound.
USoundCue * MySoundCue