A Demo Project for the UnrealEngineSDK
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PixoVRWristMenuItemWidget.cpp
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
4#include "Blueprint/WidgetTree.h"
5#include "Components/Image.h"
6
7#define LOCTEXT_NAMESPACE "PixoVR"
8
10{
11 ImageButton->SetBrushFromTexture(Texture, true);
12}
13
15{
16 ImageButton->SetColorAndOpacity(TintColor);
17}
18
20{
21 ImageButton->SetRenderTransformAngle(Angle);
22}
23
25{
26 return ImageButton->GetRenderTransformAngle();
27}
28
30{
31 ButtonIcon->SetBrushFromTexture(Texture, true);
32}
33
35{
36 ImageButton->SetRenderScale(Scale);
37}
38
39#undef LOCTEXT_NAMESPACE
float GetButtonAngle() const
UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
void SetButtonHighlight(FLinearColor TintColor)
UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
void SetButtonAngle(float Angle)
UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
UImage * ImageButton
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
void SetButtonIcon(UTexture2D *Texture)
UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
void SetButtonTexture(UTexture2D *Texture)
UFUNCTION(BlueprintCallable, Category="PixoVR | Wrist Menu")
UImage * ButtonIcon
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
void SetButtonScale(FVector2D Scale)
UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")