A Demo Project for the UnrealEngineSDK
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PixoVRWristMenuItemWidget.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "Blueprint/UserWidget.h"
6#include "PixoVRWristMenuItemWidget.generated.h"
7
8class UImage;
9class UTextBlock;
10class UCanvasPanel;
11
16UCLASS(BlueprintType)
17class PIXOCORE_API UPixoVRWristMenuItemWidget : public UUserWidget
18{
19 GENERATED_BODY()
21public:
22 UFUNCTION(BlueprintCallable, Category="PixoVR | Wrist Menu")
23 void SetButtonTexture(UTexture2D* Texture);
24
25 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
26 void SetButtonIcon(UTexture2D* Texture);
27
28 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
29 void SetButtonAngle(float Angle);
30
31 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
32 float GetButtonAngle() const;
33
34 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
35 void SetButtonHighlight(FLinearColor TintColor);
36
37 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
38 void SetButtonScale(FVector2D Scale);
39
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
41 UImage* ImageButton;
42
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
44 UImage* ButtonIcon;
45
46 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu", meta = (BindWidget))
47 UCanvasPanel* CanvasPanel_0;
48};
Widget class for the PixoVR wrist menu item. Use BindWidget to inform UBT that we want to control the...
UImage * ImageButton
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
UImage * ButtonIcon
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
UCanvasPanel * CanvasPanel_0
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu", meta = (BindWidget))