22 UFUNCTION(BlueprintCallable, Category="PixoVR | Wrist Menu")
23 void SetButtonTexture(UTexture2D* Texture);
25 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
26 void SetButtonIcon(UTexture2D* Texture);
28 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
29 void SetButtonAngle(
float Angle);
31 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
32 float GetButtonAngle() const;
34 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
35 void SetButtonHighlight(FLinearColor TintColor);
37 UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
38 void SetButtonScale(FVector2D Scale);
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="PixoVR | Wrist Menu", meta = (BindWidget))
46 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu", meta = (BindWidget))
47 UCanvasPanel* CanvasPanel_0;