36    UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR | Wrist Menu")
 
   37    void ActivateWristMenu(
bool InActivate);
 
   43    UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
   50    UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
   58    UFUNCTION(BlueprintCallable, NetMulticast, Reliable, Category = "PixoVR | Wrist Menu")
 
   59    void UpdateTrackpadPosition(const FVector2D& position);
 
   66    UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
   67    void IncreaseSelectedItem(
int Amount);
 
   73    UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
   74    void SetEventHandlers(TArray<
UObject*>& InEventHandleObjects);
 
   80    UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
   81    void CalculateRotationByItemIndex(const int32 WristMenuItemIndex);
 
   87    UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
   95    UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
   96    void RebuildWristMenu(UDataTable* NewWidgetDataTable);
 
  101    UFUNCTION(BlueprintCallable, Category = "PixoVR | Wrist Menu")
 
  102    void ResetToDefaultTable();
 
  105    virtual 
void BeginPlay() override;
 
  106    virtual 
void Tick(
float DeltaTime) override;
 
  107    void TickWristMenu(
float DeltaTime);
 
  112    void CreateAllWidgets();
 
  116    void ClearAllWidgets();
 
  122    void CalculateRotationFromInput(const FVector2D& Direction);
 
  128    bool ParseWidgetDataTable();
 
  133    bool ParseWidgetDataTableRows();
 
  140    void HandleTimeLineFloat(
float Value);
 
  145    void HandleTimelineFinished();
 
  148    UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite)
 
  151    UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite)
 
  154    UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite)
 
  157    UPROPERTY(VisibleDefaultsOnly, BlueprintReadWrite)
 
  158    UAudioComponent* AudioComponent;
 
  160    UPROPERTY(VisibleAnywhere, BlueprintReadWrite)
 
  161    UTimelineComponent* TimelineComponent;
 
  163    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  166    UPROPERTY(BlueprintReadOnly, Category = "PixoVR | Wrist Menu")
 
  169    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  172    UPROPERTY(BlueprintReadOnly, Category = "PixoVR | Wrist Menu")
 
  173    int CurrentNormalAngleIndex; 
 
  174    UPROPERTY(BlueprintReadOnly, Category = "PixoVR | Wrist Menu")
 
  175    int CurrentLargeAngleIndex; 
 
  177    UPROPERTY(BlueprintReadOnly, Category = "PixoVR | Wrist Menu")
 
  178    int PreviousNormalAngleIndex;
 
  179    UPROPERTY(BlueprintReadOnly, Category = "PixoVR | Wrist Menu")
 
  180    int PreviousLargeAngleIndex;
 
  182    UPROPERTY(BlueprintReadOnly, Category = "PixoVR | Wrist Menu")
 
  183    float AnglePerNormalItem; 
 
  184    UPROPERTY(BlueprintReadOnly, Category = "PixoVR | Wrist Menu")
 
  185    float AnglePerLargeItem; 
 
  186    UPROPERTY(BlueprintReadOnly, Transient, Category = "PixoVR | Wrist Menu")
 
  189    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  190    float IconRadialDistance; 
 
  191    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  192    FVector IconRelativeScale; 
 
  194    FVector2D CurrentPadDirection; 
 
  195    FRotator CurrentArrowRotation; 
 
  198    UDataTable* WidgetDataTableDefault;
 
  200    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu", meta = (AllowPrivateAccess = "true"))
 
  201    UDataTable* WidgetDataTable; 
 
  203    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu", meta = (AllowPrivateAccess = "true"))
 
  204    TSubclassOf<class 
UUserWidget> WristMenuWidgetClass; 
 
  205    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu", meta = (AllowPrivateAccess = "true"))
 
  206    TSubclassOf<class 
UUserWidget> WristMenuTitleWidgetClass; 
 
  208    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  209    TArray<
UObject*> EventHandleObjects; 
 
  211    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  212    USoundCue* SelectAudioCue; 
 
  213    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  214    USoundCue* HoverAudioCue; 
 
  231    FOnTimelineFloat TimelinePostUpdate; 
 
  232    FOnTimelineEvent TimelineFinished; 
 
  234    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  237    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "PixoVR | Wrist Menu")
 
  238    bool bAlignToPlayerHead; 
 
  241    int MaxNumberOfNormalButtons;
 
  242    int MaxNumberOfLargeButtons;