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A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"#include "PixoVRLongHoldComponent.generated.h"Go to the source code of this file.
Classes | |
| class | UPixoVRLongHoldComponent |
| Component for handling long hold functionality in PixoVR. Allows execution of a function when a button is held down for a specified duration. More... | |
Enumerations | |
| enum class | EHoldingState : uint8 { NONE = 0 , BUTTON_DOWN = 1 << 0 , BUTTON_HOLD = 1 << 1 , RELEASED = 1 << 2 } |
| UENUM(BlueprintType) More... | |
Functions | |
| DECLARE_DYNAMIC_DELEGATE (FOnLongHoldReleased) | |
| DECLARE_DYNAMIC_DELEGATE (FOnShortPressReleased) | |
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strongBlueprintType |
UENUM(BlueprintType)
Enumerates the holding states for the UPixoVRLongHoldComponent.
| Enumerator | |
|---|---|
| NONE | No holding state. |
| BUTTON_DOWN | Button is pressed down. |
| BUTTON_HOLD | Button is being held. |
| RELEASED | Button is released. |
Definition at line 18 of file PixoVRLongHoldComponent.h.
| DECLARE_DYNAMIC_DELEGATE | ( | FOnLongHoldReleased | ) |
| DECLARE_DYNAMIC_DELEGATE | ( | FOnShortPressReleased | ) |