A Demo Project for the UnrealEngineSDK
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PixoTutorial.Build.cs
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
4
6{
7 public PixoTutorial(ReadOnlyTargetRules Target) : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13 // ... add public include paths required here ...
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20 // ... add other private include paths required here ...
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 // ... add other public dependencies that you statically link with here ...
30 }
31 );
32
33
34 PrivateDependencyModuleNames.AddRange(
35 new string[]
36 {
37 "CoreUObject",
38 "Engine",
39 "Slate",
40 "SlateCore",
41 // ... add private dependencies that you statically link with here ...
42 }
43 );
44
45
46 DynamicallyLoadedModuleNames.AddRange(
47 new string[]
48 {
49 // ... add any modules that your module loads dynamically here ...
50 }
51 );
52 }
53}
PixoTutorial(ReadOnlyTargetRules Target)