A Demo Project for the UnrealEngineSDK
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PixoLobby.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "
PixoLobby.h
"
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#define LOCTEXT_NAMESPACE "FPixoLobbyModule"
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void
FPixoLobbyModule::StartupModule
()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void
FPixoLobbyModule::ShutdownModule
()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE
(
FPixoLobbyModule
,
PixoLobby
)
IMPLEMENT_MODULE
IMPLEMENT_MODULE(FOpenXRExpansionEditorModule, OpenXRExpansionEditor)
PixoLobby.h
FPixoLobbyModule
Definition
PixoLobby.h:9
FPixoLobbyModule::ShutdownModule
virtual void ShutdownModule() override
Definition
PixoLobby.cpp:12
FPixoLobbyModule::StartupModule
virtual void StartupModule() override
Definition
PixoLobby.cpp:7
PixoLobby
Definition
PixoLobby.Build.cs:6
SDKDemo
Plugins
UnrealEngineSDK
PixoLobby
Source
PixoLobby
Private
PixoLobby.cpp
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Wed Oct 9 2024 19:52:54
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