A Demo Project for the UnrealEngineSDK
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PixoLobby.cpp
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#include "PixoLobby.h"
4
5#define LOCTEXT_NAMESPACE "FPixoLobbyModule"
6
8{
9 // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
10}
11
13{
14 // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
15 // we call this function before unloading the module.
16}
17
18#undef LOCTEXT_NAMESPACE
19
IMPLEMENT_MODULE(FOpenXRExpansionEditorModule, OpenXRExpansionEditor)
virtual void ShutdownModule() override
Definition PixoLobby.cpp:12
virtual void StartupModule() override
Definition PixoLobby.cpp:7