A Demo Project for the UnrealEngineSDK
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PixoLobby.Build.cs
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
4
5public class PixoLobby : ModuleRules
6{
7 public PixoLobby(ReadOnlyTargetRules Target) : base(Target)
8 {
9 PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
10
11 PublicIncludePaths.AddRange(
12 new string[] {
13 // ... add public include paths required here ...
14 }
15 );
16
17
18 PrivateIncludePaths.AddRange(
19 new string[] {
20 // ... add other private include paths required here ...
21 }
22 );
23
24
25 PublicDependencyModuleNames.AddRange(
26 new string[]
27 {
28 "Core",
29 // ... add other public dependencies that you statically link with here ...
30 }
31 );
32
33
34 PrivateDependencyModuleNames.AddRange(
35 new string[]
36 {
37 "CoreUObject",
38 "Engine",
39 "Slate",
40 "SlateCore",
41 "UMG",
42 // ... add private dependencies that you statically link with here ...
43 }
44 );
45
46
47 DynamicallyLoadedModuleNames.AddRange(
48 new string[]
49 {
50 // ... add any modules that your module loads dynamically here ...
51 }
52 );
53 }
54}
PixoLobby(ReadOnlyTargetRules Target)