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OptionalRepSkeletalMeshActor.cpp File Reference
#include "Misc/OptionalRepSkeletalMeshActor.h"
#include "TimerManager.h"
#include "Net/UnrealNetwork.h"
#include "PhysicsReplication.h"
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Classes

struct  FAssetWorldBoneTM
 

Typedefs

typedef TArray< FAssetWorldBoneTM, TMemStackAllocator< alignof(FAssetWorldBoneTM)> > TAssetWorldBoneTMArray
 

Functions

void UpdateWorldBoneTMVR (TAssetWorldBoneTMArray &WorldBoneTMs, const TArray< FTransform > &InBoneSpaceTransforms, int32 BoneIndex, USkeletalMeshComponent *SkelComp, const FTransform &LocalToWorldTM, const FVector &Scale3D)
 

Typedef Documentation

◆ TAssetWorldBoneTMArray

typedef TArray<FAssetWorldBoneTM, TMemStackAllocator<alignof(FAssetWorldBoneTM)> > TAssetWorldBoneTMArray

Definition at line 243 of file OptionalRepSkeletalMeshActor.cpp.

Function Documentation

◆ UpdateWorldBoneTMVR()

void UpdateWorldBoneTMVR ( TAssetWorldBoneTMArray & WorldBoneTMs,
const TArray< FTransform > & InBoneSpaceTransforms,
int32 BoneIndex,
USkeletalMeshComponent * SkelComp,
const FTransform & LocalToWorldTM,
const FVector & Scale3D )

Definition at line 245 of file OptionalRepSkeletalMeshActor.cpp.

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