A Demo Project for the UnrealEngineSDK
|
#include "Misc/OptionalRepSkeletalMeshActor.h"
#include "TimerManager.h"
#include "Net/UnrealNetwork.h"
#include "PhysicsReplication.h"
Go to the source code of this file.
Classes | |
struct | FAssetWorldBoneTM |
Typedefs | |
typedef TArray< FAssetWorldBoneTM, TMemStackAllocator< alignof(FAssetWorldBoneTM)> > | TAssetWorldBoneTMArray |
Functions | |
void | UpdateWorldBoneTMVR (TAssetWorldBoneTMArray &WorldBoneTMs, const TArray< FTransform > &InBoneSpaceTransforms, int32 BoneIndex, USkeletalMeshComponent *SkelComp, const FTransform &LocalToWorldTM, const FVector &Scale3D) |
typedef TArray<FAssetWorldBoneTM, TMemStackAllocator<alignof(FAssetWorldBoneTM)> > TAssetWorldBoneTMArray |
Definition at line 243 of file OptionalRepSkeletalMeshActor.cpp.
void UpdateWorldBoneTMVR | ( | TAssetWorldBoneTMArray & | WorldBoneTMs, |
const TArray< FTransform > & | InBoneSpaceTransforms, | ||
int32 | BoneIndex, | ||
USkeletalMeshComponent * | SkelComp, | ||
const FTransform & | LocalToWorldTM, | ||
const FVector & | Scale3D ) |
Definition at line 245 of file OptionalRepSkeletalMeshActor.cpp.