A Demo Project for the UnrealEngineSDK
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#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "HeadMountedDisplayTypes.h"
#include "OpenXRCore.h"
#include "OpenXRHMD.h"
#include "OpenXRExpansionTypes.h"
#include "HeadMountedDisplayFunctionLibrary.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "OpenXRExpansionFunctionLibrary.generated.h"
Go to the source code of this file.
Classes | |
class | UOpenXRExpansionFunctionLibrary |
UCLASS(Blueprintable, meta = (BlueprintSpawnableComponent)) More... | |
Enumerations | |
enum class | EBPOpenXRControllerDeviceType : uint8 { DT_SimpleController , DT_ValveIndexController , DT_ViveController , DT_ViveProController , DT_DaydreamController , DT_OculusTouchController , DT_OculusGoController , DT_MicrosoftMotionController , DT_MicrosoftXboxController , DT_UnknownController } |
UENUM(Blueprintable) More... | |
Functions | |
DECLARE_LOG_CATEGORY_EXTERN (OpenXRExpansionFunctionLibraryLog, Log, All) | |
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strongBlueprintable |
UENUM(Blueprintable)
Definition at line 28 of file OpenXRExpansionFunctionLibrary.h.
DECLARE_LOG_CATEGORY_EXTERN | ( | OpenXRExpansionFunctionLibraryLog | , |
Log | , | ||
All | ) |