A Demo Project for the UnrealEngineSDK
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OpenXRExpansionEditor.Build.cs
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1// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
2
3using System.IO;
4
6{
8 {
9
10 public OpenXRExpansionEditor(ReadOnlyTargetRules Target) : base(Target)
11 {
12 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
13
14 PublicIncludePaths.AddRange(
15 new string[] {
16 // ... add public include paths required here ...
17 }
18 );
19
20 PrivateIncludePaths.AddRange(
21 new string[] {
22 // ... add other private include paths required here ...
23 }
24 );
25
26 PublicDependencyModuleNames.AddRange(
27 new string[]
28 {
29 // ... add other public dependencies that you statically link with here ...
30 "Engine",
31 "Core",
32 "CoreUObject"
33 }
34 );
35
36 PrivateDependencyModuleNames.AddRange(
37 new string[]
38 {
39 "UnrealEd",
40 "BlueprintGraph",
41 "AnimGraph",
42 "AnimGraphRuntime",
43 "SlateCore",
44 "Slate",
45 "InputCore",
46 "Engine",
47 "EditorStyle",
48 "AssetRegistry",
49 "OpenXRExpansionPlugin"
50 }
51 );
52
53 DynamicallyLoadedModuleNames.AddRange(
54 new string[]
55 {
56 // ... add any modules that your module loads dynamically here ...
57 }
58 );
59 }
60 }
61}