14 PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
17 PublicDefinitions.Add(
"WITH_OPEN_VR_EXPANSION=1");
20 PublicIncludePaths.AddRange(
24 "Runtime/Engine/Private/PhysicsEngine"
31 PublicDependencyModuleNames.AddRange(
42 "ProceduralMeshComponent",
49 Target.Platform == UnrealTargetPlatform.Win32 ||
50 Target.Platform == UnrealTargetPlatform.Win64 ||
51 Target.Platform == UnrealTargetPlatform.Mac ||
52 (Target.Platform == UnrealTargetPlatform.Linux && Target.Architecture.StartsWith(
"x86_64"))
55 PublicDependencyModuleNames.AddRange(