A Demo Project for the UnrealEngineSDK
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MI_TrashCan.h
Go to the documentation of this file.
1
#pragma once
13
class
MI_TrashCan
:
public
UMaterial
14
{
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public
:
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float
EMissiveColor
;
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float
ColorMap
;
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float
ChannelMap
;
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float
NormalMap
;
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private
:
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void
MI_TrashCan
();
//"MI Trash Can"
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};
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MI_TrashCan
A material with 1 graphs.
Definition
MI_TrashCan.h:14
MI_TrashCan::ChannelMap
float ChannelMap
Definition
MI_TrashCan.h:18
MI_TrashCan::ColorMap
float ColorMap
Definition
MI_TrashCan.h:17
MI_TrashCan::NormalMap
float NormalMap
Definition
MI_TrashCan.h:19
MI_TrashCan::MI_TrashCan
void MI_TrashCan()
MI_TrashCan::EMissiveColor
float EMissiveColor
Definition
MI_TrashCan.h:16
UMaterial
documentation
generated
Game
Blueprints
InteractiveObjects
TrashCan
Material
MI_TrashCan.h
Generated
Wed Oct 9 2024 19:52:51
by Doxygen version
1.10.0