A Demo Project for the UnrealEngineSDK
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MI_TrashCan.h
Go to the documentation of this file.
1#pragma once
13class MI_TrashCan : public UMaterial
14{
15public:
17 float ColorMap;
18 float ChannelMap;
19 float NormalMap;
20
21private:
546 void MI_TrashCan(); //"MI Button Ped"
547};
548
A material with 1 graphs.
Definition MI_TrashCan.h:14
float ChannelMap
Definition MI_TrashCan.h:18
float ColorMap
Definition MI_TrashCan.h:17
float NormalMap
Definition MI_TrashCan.h:19
void MI_TrashCan()
float EMissiveColor
Definition MI_TrashCan.h:16