A Demo Project for the UnrealEngineSDK
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MI_FakeGlass.h
Go to the documentation of this file.
1#pragma once
13class MI_FakeGlass : public UMaterial
14{
15public:
19 float CubeMap;
20
21private:
707 void MI_FakeGlass(); //"MI Fake Glass"
708};
709
A material with 1 graphs.
float TillingOffset
void MI_FakeGlass()
float Transparency
float EmissionPower