A Demo Project for the UnrealEngineSDK
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HintActivatedEvent.h
Go to the documentation of this file.
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// Copyright(c) Pixo Group. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "
EventSystem/Events/BaseEvent.h
"
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#include "HintActivatedEvent.generated.h"
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UCLASS()
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class PIXOCORE_API
UHintActivatedEvent
: public
UBaseEvent
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{
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GENERATED_BODY()
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public:
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void
Initialize(
APlayerController
* NewExecutor,
bool
reset);
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bool
Reset;
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};
BaseEvent.h
APlayerController
UBaseEvent
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition
BaseEvent.h:83
UBaseEvent::Initialize
void Initialize(APlayerController *NewExecutor)
Definition
BaseEvent.cpp:10
UHintActivatedEvent
Event used to call when hint activated or deactivated.
Definition
HintActivatedEvent.h:17
UHintActivatedEvent::Reset
bool Reset
Definition
HintActivatedEvent.h:23
UHintActivatedEvent::GENERATED_BODY
GENERATED_BODY()
SDKDemo
Plugins
UnrealEngineSDK
PixoCore
Source
PixoCore
Public
EventSystem
Events
Hint
HintActivatedEvent.h
Generated
Wed Oct 9 2024 19:52:53
by Doxygen version
1.10.0