A Demo Project for the UnrealEngineSDK
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HintActivatedEvent.h
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "HintActivatedEvent.generated.h"
8
9
13UCLASS()
14class PIXOCORE_API UHintActivatedEvent : public UBaseEvent
15{
16 GENERATED_BODY()
17
18public:
19 void Initialize(APlayerController* NewExecutor, bool reset);
20
21 bool Reset;
22};
The UBaseEvent class serves as the base class for all events for our event-managers system....
Definition BaseEvent.h:83
void Initialize(APlayerController *NewExecutor)
Definition BaseEvent.cpp:10
Event used to call when hint activated or deactivated.