A Demo Project for the UnrealEngineSDK
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HandSocketComponentDetails.cpp File Reference
#include "HandSocketComponentDetails.h"
#include "HandSocketVisualizer.h"
#include "PropertyEditing.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Input/SButton.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "DetailCategoryBuilder.h"
#include "IDetailsView.h"
#include "Developer/AssetTools/Public/IAssetTools.h"
#include "Developer/AssetTools/Public/AssetToolsModule.h"
#include "Editor/ContentBrowser/Public/IContentBrowserSingleton.h"
#include "Editor/ContentBrowser/Public/ContentBrowserModule.h"
#include "AnimationUtils.h"
#include "AssetRegistryModule.h"
#include "Misc/MessageDialog.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Layout/SSeparator.h"
#include "Widgets/Layout/SUniformGridPanel.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Editor.h"
#include "EditorStyleSet.h"
#include "Styling/CoreStyle.h"
#include "Editor/UnrealEdEngine.h"
#include "UnrealEdGlobals.h"
Include dependency graph for HandSocketComponentDetails.cpp:

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Macros

#define LOCTEXT_NAMESPACE   "HandSocketComponentDetails"
 

Functions

static bool PromptUserForAssetPath (FString &AssetPath, FString &AssetName)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "HandSocketComponentDetails"

Definition at line 32 of file HandSocketComponentDetails.cpp.

Function Documentation

◆ PromptUserForAssetPath()

static bool PromptUserForAssetPath ( FString & AssetPath,
FString & AssetName )
static

Definition at line 36 of file HandSocketComponentDetails.cpp.

Here is the caller graph for this function: