#include "HandSocketComponentDetails.h"
#include "HandSocketVisualizer.h"
#include "PropertyEditing.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Input/SButton.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "DetailCategoryBuilder.h"
#include "IDetailsView.h"
#include "Developer/AssetTools/Public/IAssetTools.h"
#include "Developer/AssetTools/Public/AssetToolsModule.h"
#include "Editor/ContentBrowser/Public/IContentBrowserSingleton.h"
#include "Editor/ContentBrowser/Public/ContentBrowserModule.h"
#include "AnimationUtils.h"
#include "AssetRegistryModule.h"
#include "Misc/MessageDialog.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Layout/SSeparator.h"
#include "Widgets/Layout/SUniformGridPanel.h"
#include "Widgets/Input/SEditableTextBox.h"
#include "Editor.h"
#include "EditorStyleSet.h"
#include "Styling/CoreStyle.h"
#include "Editor/UnrealEdEngine.h"
#include "UnrealEdGlobals.h"
Go to the source code of this file.
◆ LOCTEXT_NAMESPACE
#define LOCTEXT_NAMESPACE "HandSocketComponentDetails" |
◆ PromptUserForAssetPath()
static bool PromptUserForAssetPath |
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FString & | AssetPath, |
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FString & | AssetName ) |
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static |