A Demo Project for the UnrealEngineSDK
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GrippablePhysicsReplication.cpp File Reference
#include "Grippables/GrippablePhysicsReplication.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "DrawDebugHelpers.h"
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Namespaces

namespace  VRPhysicsReplicationStatics
 

Functions

void ComputeDeltasVR (const FVector &CurrentPos, const FQuat &CurrentQuat, const FVector &TargetPos, const FQuat &TargetQuat, FVector &OutLinDiff, float &OutLinDiffSize, FVector &OutAngDiffAxis, float &OutAngDiff, float &OutAngDiffSize)
 

Variables

static bool VRPhysicsReplicationStatics::bHasVRPhysicsReplication = false
 

Function Documentation

◆ ComputeDeltasVR()

void ComputeDeltasVR ( const FVector & CurrentPos,
const FQuat & CurrentQuat,
const FVector & TargetPos,
const FQuat & TargetQuat,
FVector & OutLinDiff,
float & OutLinDiffSize,
FVector & OutAngDiffAxis,
float & OutAngDiff,
float & OutAngDiffSize )

Definition at line 59 of file GrippablePhysicsReplication.cpp.

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