A Demo Project for the UnrealEngineSDK
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GS_Default.h File Reference
#include "CoreMinimal.h"
#include "VRGripScriptBase.h"
#include "GameFramework/WorldSettings.h"
#include "GS_Default.generated.h"
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Classes

class  UGS_Default
 UCLASS(NotBlueprintable, ClassGroup = (VRExpansionPlugin)) More...
 
class  UGS_ExtendedDefault
 UCLASS(BlueprintType, ClassGroup = (VRExpansionPlugin), hideCategories = TickSettings) More...