A Demo Project for the UnrealEngineSDK
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FadingComponent.h File Reference
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Components/TimelineComponent.h"
#include "Interfaces/PixoVRInteractiveObject.h"
#include "FadingComponent.generated.h"
Include dependency graph for FadingComponent.h:
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Go to the source code of this file.

Classes

class  UFadingComponent
 Component responsible for fading meshes or actors smoothly. More...
 

Enumerations

enum  EFadeType { FadeIn , FadeOut }
 UENUM() More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnFadeCompleted)
 

Enumeration Type Documentation

◆ EFadeType

enum EFadeType

UENUM()

Enumerator
FadeIn 
FadeOut 

Definition at line 14 of file FadingComponent.h.

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnFadeCompleted )