A Demo Project for the UnrealEngineSDK
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FadeOutEvent.cpp
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1// Copyright(c) Pixo Group. All Rights Reserved.
2
4
5void UFadeOutEvent::Initialize(APlayerController* NewExecutor, TFunction<void()>&& NewCallback,
6 float NewFadeOutDuration)
7{
8 Super::Initialize(NewExecutor, MoveTemp(NewCallback));
9 FadeOutDuration = NewFadeOutDuration;
10}
float FadeOutDuration
UPROPERTY()
void Initialize(APlayerController *NewExecutor, TFunction< void()> &&NewCallback, float NewFadeOutDuration)