A Demo Project for the UnrealEngineSDK
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FadeManager.h File Reference
#include "CoreMinimal.h"
#include "EventSystem/BaseManager.h"
#include "FadeManager.generated.h"
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Classes

class  UFadeManager
 Manager that provides functionality for handling fade-in and fade-out effects for player. The class handles fade-in and fade-out events and also provides functions to open levels with fade effects and show fades. It also includes callbacks for fade-in and fade-out events. More...
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnFadeInFinished)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FOnFadeInFinished )