#include "CoreMinimal.h"
#include "EventSystem/BaseManager.h"
#include "FadeManager.generated.h"
Go to the source code of this file.
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class | UFadeManager |
| Manager that provides functionality for handling fade-in and fade-out effects for player. The class handles fade-in and fade-out events and also provides functions to open levels with fade effects and show fades. It also includes callbacks for fade-in and fade-out events. More...
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◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()
DECLARE_DYNAMIC_MULTICAST_DELEGATE |
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FOnFadeInFinished | | ) |
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