A Demo Project for the UnrealEngineSDK
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ExperienceManager.h File Reference
#include "CoreMinimal.h"
#include "FadeManager.h"
#include "Interfaces/PixoCoreInterface.h"
#include "UObject/Object.h"
#include "ExperienceManager.generated.h"
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Classes

class  UExperienceManager
 The UExperienceManager serves as the manager for handling the overall game experience. The class manages the initialization, start, join, tick, leave, and end operations of the game experience. It also handles events and provides access to different managers. More...