A Demo Project for the UnrealEngineSDK
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ABP_PixoVRHand_C.cpp
Go to the documentation of this file.
1
2#include "ABP_PixoVRHand_C.h"
3
4/*
5 This is fake C++ that doxygen will parse for call graph entries.
6
7 In this pseudo-C++, everything is a function and gets called
8 if it's mentioned in a node graph. Doxygen parses it anyway!
9
10 We use the URLs of the nodes to make this list.
11*/
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USplineComponent * PoserSplineIndex
Poser Spline Index.
USplineComponent * PoserSplineThumb
Poser Spline Thumb.
USplineComponent * PoserSplineRing
Poser Spline Ring.
USplineComponent * PoserSplineMiddle
Poser Spline Middle.
USplineComponent * PoserSplinePinky
Poser Spline Pinky.
USkeletalMeshComponent * HandMesh
UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Components")
Definition PixoVRHand.h:130
USplineComponent * RingSpline
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
Definition PixoVRHand.h:160
USplineComponent * PinkySpline
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
Definition PixoVRHand.h:166
USplineComponent * MiddleSpline
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
Definition PixoVRHand.h:154
USplineComponent * ThumbSpline
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
Definition PixoVRHand.h:142
USplineComponent * IndexSpline
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Components")
Definition PixoVRHand.h:148