22 Debug.Log(
"Not Sure is this needed");
27 Debug.Log(
"Not Sure is this needed");
Intentionally made partial, in case you want to extend it easily.
s Base class for interactable objects with which the step manager interacts. It also stores a set of ...
override void Highlight(bool state)
Highlight an object.
override void Interactive(bool state)
override void Execute()
Used to indicate to the step manager that some actions were performed on the object.
ItemsEnum
Represents a list of ID for interactable objects.