Documentation for the Unity C# Library
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Break.cs
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1using System;
2using UnityEngine;
3
4namespace PixoVR.Event
5{
6 [Serializable]
7 public class Break<TBreakType> where TBreakType : Enum
8 {
9 [SerializeField] private TBreakType brakeType;
11 public TBreakType BrakeType { get; set; }
12
13 public int percentChance;
14
15 public bool IsActive { get; set; }
16 }
[Serializable]
Definition Break.cs:11
TBreakType BrakeType
Definition Break.cs:17
TBreakType brakeType
[SerializeField]
Definition Break.cs:15