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Documentation for the Unity C# Library
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Break.cs
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1
using
System;
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using
UnityEngine;
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4
namespace
PixoVR.Event
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{
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[Serializable]
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public
class
Break<TBreakType> where TBreakType : Enum
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{
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[SerializeField]
private
TBreakType
brakeType
;
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public
TBreakType
BrakeType
{
get
;
set
; }
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public
int
percentChance
;
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public
bool
IsActive
{
get
;
set
; }
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}
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}
PixoVR.Event.Break
[Serializable]
Definition
Break.cs:11
PixoVR.Event.Break.BrakeType
TBreakType BrakeType
Definition
Break.cs:17
PixoVR.Event.Break.percentChance
int percentChance
Definition
Break.cs:19
PixoVR.Event.Break.brakeType
TBreakType brakeType
[SerializeField]
Definition
Break.cs:15
PixoVR.Event.Break.IsActive
bool IsActive
Definition
Break.cs:21
PixoVR.Event
Definition
ItemIDAttribute.cs:5
com.pixovr.eventunitysdk
Runtime
Sdk
Scripts
IStepScripts
Break.cs
Generated
Wed Oct 9 2024 19:24:02
by Doxygen version
1.10.0