Unreal access to the PixoVR Platform
Loading...
Searching...
No Matches
UPPlatformSubsystem Class ReferenceBlueprintableBlueprintType

UCLASS(BlueprintType, Blueprintable) More...

#include <PPlatformSubsystem.h>

Inheritance diagram for UPPlatformSubsystem:
[legend]

Public Member Functions

 UPPlatformSubsystem ()
 
bool IsApplicationInstalled (const FString &ApplicationName)
 UFUNCTION(BlueprintCallable, Category = "Pixo Platform")
 
bool LaunchApplication (const FString &ApplicationName, const FString &ExtraKey, const FString &ExtraValue)
 UFUNCTION(BlueprintCallable, Category = "Pixo Platform")
 

Private Member Functions

 GENERATED_BODY ()
 

Detailed Description

UCLASS(BlueprintType, Blueprintable)

A subsystem that contains functions to download, install and launch applications.

UPPlatformSubsystem contains functionality to download, install and launch applications.

Todo
Create an interface class for each platform we want to use and establish a platform specific version of that class to call against.

Definition at line 31 of file PPlatformSubsystem.h.

Constructor & Destructor Documentation

◆ UPPlatformSubsystem()

UPPlatformSubsystem::UPPlatformSubsystem ( )

Definition at line 13 of file PPlatformSubsystem.cpp.

Member Function Documentation

◆ GENERATED_BODY()

UPPlatformSubsystem::GENERATED_BODY ( )
private

◆ IsApplicationInstalled()

bool UPPlatformSubsystem::IsApplicationInstalled ( const FString & ApplicationName)
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Pixo Platform")

Definition at line 32 of file PPlatformSubsystem.cpp.

◆ LaunchApplication()

bool UPPlatformSubsystem::LaunchApplication ( const FString & ApplicationName,
const FString & ExtraKey,
const FString & ExtraValue )
BlueprintCallable

UFUNCTION(BlueprintCallable, Category = "Pixo Platform")

Definition at line 47 of file PPlatformSubsystem.cpp.


The documentation for this class was generated from the following files: