Unreal access to the PixoVR Platform
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PixoPlatformBPLibrary.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Kismet/BlueprintFunctionLibrary.h"
6#include "PixoPlatformBPLibrary.generated.h"
7
8/*
9* Function library class.
10* Each function in it is expected to be static and represents blueprint node that can be called in any blueprint.
11*
12* When declaring function you can define metadata for the node. Key function specifiers will be BlueprintPure and BlueprintCallable.
13* BlueprintPure - means the function does not affect the owning object in any way and thus creates a node without Exec pins.
14* BlueprintCallable - makes a function which can be executed in Blueprints - Thus it has Exec pins.
15* DisplayName - full name of the node, shown when you mouse over the node and in the blueprint drop down menu.
16* Its lets you name the node using characters not allowed in C++ function names.
17* CompactNodeTitle - the word(s) that appear on the node.
18* Keywords - the list of keywords that helps you to find node when you search for it using Blueprint drop-down menu.
19* Good example is "Print String" node which you can find also by using keyword "log".
20* Category - the category your node will be under in the Blueprint drop-down menu.
21*
22* For more info on custom blueprint nodes visit documentation:
23* https://wiki.unrealengine.com/Custom_Blueprint_Node_Creation
24*/
25UCLASS()
27{
28 GENERATED_UCLASS_BODY()
29
30 UFUNCTION(BlueprintCallable, meta = (DisplayName = "Execute Sample function", Keywords = "PixoPlatform sample test testing"), Category = "PixoPlatformTesting")
31 static float PixoPlatformSampleFunction(float Param);
32};
static float PixoPlatformSampleFunction(float Param)
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Execute Sample function", Keywords = "PixoPlatfor...