10 PCHUsage =
ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
12 PublicIncludePaths.AddRange(
17 PrivateIncludePaths.AddRange(
23 PublicDependencyModuleNames.AddRange(
31 PrivateDependencyModuleNames.AddRange(
42 DynamicallyLoadedModuleNames.AddRange(
48 bool bIncludeUPL =
true;
49 if (Target.Platform == UnrealTargetPlatform.Android)
51 PublicDependencyModuleNames.Add(
"Launch");
52 if (bIncludeUPL ==
true)
54 string PluginPath = Utils.MakePathRelativeTo(ModuleDirectory, Target.RelativeEnginePath);
55 System.Console.WriteLine(
"PixoPlatform: " + PluginPath);
56 AdditionalPropertiesForReceipt.Add(
58 Path.Combine(PluginPath,
"PPlatformAndroid_UPL.xml")