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PixoPlatform.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "
PixoPlatform.h
"
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#define LOCTEXT_NAMESPACE "FPixoPlatformModule"
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void
FPixoPlatformModule::StartupModule
()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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}
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void
FPixoPlatformModule::ShutdownModule
()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(
FPixoPlatformModule
,
PixoPlatform
)
PixoPlatform.h
FPixoPlatformModule
Definition
PixoPlatform.h:8
FPixoPlatformModule::ShutdownModule
virtual void ShutdownModule() override
Definition
PixoPlatform.cpp:13
FPixoPlatformModule::StartupModule
virtual void StartupModule() override
Definition
PixoPlatform.cpp:7
PixoPlatform
Definition
PixoPlatform.Build.cs:7
Source
PixoPlatform
Private
PixoPlatform.cpp
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Wed Oct 9 2024 19:29:33
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