#include "PPlatformCoreSubsystem.h"
#include "AssetRegistry/AssetRegistryModule.h"
#include "Interfaces/IPluginManager.h"
#include "Misc/FileHelper.h"
#include "Serialization/JsonReader.h"
#include "Serialization/JsonSerializer.h"
#include "PPlatformCoreSettings.h"
Go to the source code of this file.
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#define | Error(pmt, ...) UE_LOG(LogPPCoreSubsystem, Error, TEXT(pmt), ##__VA_ARGS__) |
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#define | Fatal(pmt, ...) UE_LOG(LogPPCoreSubsystem, Fatal, TEXT(pmt), ##__VA_ARGS__) |
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#define | Log(pmt, ...) UE_LOG(LogPPCoreSubsystem, Log, TEXT(pmt), ##__VA_ARGS__) |
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#define | Warn(pmt, ...) UE_LOG(LogPPCoreSubsystem, Warning, TEXT(pmt), ##__VA_ARGS__) |
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◆ Error
#define Error |
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| pmt, |
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| ... ) UE_LOG(LogPPCoreSubsystem, Error, TEXT(pmt), ##__VA_ARGS__) |
◆ Fatal
#define Fatal |
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| pmt, |
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| ... ) UE_LOG(LogPPCoreSubsystem, Fatal, TEXT(pmt), ##__VA_ARGS__) |
◆ Log
#define Log |
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| pmt, |
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| ... ) UE_LOG(LogPPCoreSubsystem, Log, TEXT(pmt), ##__VA_ARGS__) |
◆ Warn
#define Warn |
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| pmt, |
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| ... ) UE_LOG(LogPPCoreSubsystem, Warning, TEXT(pmt), ##__VA_ARGS__) |
◆ DEFINE_LOG_CATEGORY_STATIC()
DEFINE_LOG_CATEGORY_STATIC |
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LogPPCoreSubsystem | , |
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Log | , |
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All | ) |
◆ PluginContent()
FString PluginContent |
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◆ PluginContentRelativeGameContent()
FString PluginContentRelativeGameContent |
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