UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
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#include <MultiplayerManagerComponent.h>
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| | UMultiplayerManagerComponent () |
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| bool | FindSessions (float InTimeoutInSeconds=120.f, int InOrgId=-1, int InModuleId=-1, FString InUserName="", FString InModuleVersion="") |
| | UFUNCTION(BlueprintCallable, Category = "Multiplayer | Manager")
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| virtual void | OnGameServerChanged (const FGameServerResponse &Response) |
| | UFUNCTION(BlueprintCallable, Category = "Multiplayer | Manager")
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| virtual void | OnSessionCreated (FName SessionName, bool bSuccessful) |
| | UFUNCTION(BlueprintCallable, Category = "Multiplayer | Manager")
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| void | OnSetLabelFail (const FAgonesError &Error) |
| | UFUNCTION(Category = "Multiplayer | Manager")
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| void | OnSetLabelSuccess (const FEmptyResponse &Response) |
| | UFUNCTION(Category = "Multiplayer | Manager")
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| void | SetModuleInfo (int InModuleId, FString InModuleVersion) |
| | UFUNCTION(BlueprintCallable, Category = "Multiplayer | Manager")
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| void | SetUserInfo (FString InUserName, int InUserOrgId) |
| | UFUNCTION(BlueprintCallable, Category = "Multiplayer | Manager")
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| virtual void | TickComponent (float DeltaTime, ELevelTick TickType, FActorComponentTickFunction *ThisTickFunction) override |
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UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
Definition at line 14 of file MultiplayerManagerComponent.h.
◆ UMultiplayerManagerComponent()
| UMultiplayerManagerComponent::UMultiplayerManagerComponent |
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◆ BeginPlay()
| void UMultiplayerManagerComponent::BeginPlay |
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| ) |
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overrideprotectedvirtual |
◆ FindSessions()
| bool UMultiplayerManagerComponent::FindSessions |
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float | InTimeoutInSeconds = 120.f, |
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int | InOrgId = -1, |
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int | InModuleId = -1, |
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FString | InUserName = "", |
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FString | InModuleVersion = "" ) |
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BlueprintCallable |
◆ GENERATED_BODY()
| UMultiplayerManagerComponent::GENERATED_BODY |
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private |
◆ OnGameServerChanged()
| void UMultiplayerManagerComponent::OnGameServerChanged |
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const FGameServerResponse & | Response | ) |
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virtualBlueprintCallable |
◆ OnSessionCreated()
| void UMultiplayerManagerComponent::OnSessionCreated |
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FName | SessionName, |
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bool | bSuccessful ) |
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virtualBlueprintCallable |
◆ OnSetLabelFail()
| void UMultiplayerManagerComponent::OnSetLabelFail |
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const FAgonesError & | Error | ) |
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◆ OnSetLabelSuccess()
| void UMultiplayerManagerComponent::OnSetLabelSuccess |
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const FEmptyResponse & | Response | ) |
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◆ SetModuleInfo()
| void UMultiplayerManagerComponent::SetModuleInfo |
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int | InModuleId, |
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FString | InModuleVersion ) |
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BlueprintCallable |
◆ SetUserInfo()
| void UMultiplayerManagerComponent::SetUserInfo |
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FString | InUserName, |
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int | InUserOrgId ) |
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BlueprintCallable |
◆ TickComponent()
| void UMultiplayerManagerComponent::TickComponent |
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float | DeltaTime, |
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ELevelTick | TickType, |
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FActorComponentTickFunction * | ThisTickFunction ) |
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overridevirtual |
◆ AgonesSDK
| UAgonesComponent* UMultiplayerManagerComponent::AgonesSDK |
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protected |
◆ bWasMetaDataSet
| bool UMultiplayerManagerComponent::bWasMetaDataSet |
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BlueprintReadOnly |
◆ GameServerDelegate
| FGameServerDelegate UMultiplayerManagerComponent::GameServerDelegate |
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BlueprintReadWriteEditAnywhere |
The documentation for this class was generated from the following files: