#include "MultiplayerWebSocket.h"
#include "WebSocketsModule.h"
Go to the source code of this file.
|
#define | Error(pmt, ...) UE_LOG(LogMultiplayerWebSocket, Error, TEXT(pmt), ##__VA_ARGS__) |
|
#define | Fatal(pmt, ...) UE_LOG(LogMultiplayerWebSocket, Fatal, TEXT(pmt), ##__VA_ARGS__) |
|
#define | Log(pmt, ...) UE_LOG(LogMultiplayerWebSocket, Log, TEXT(pmt), ##__VA_ARGS__) |
|
#define | Warn(pmt, ...) UE_LOG(LogMultiplayerWebSocket, Warning, TEXT(pmt), ##__VA_ARGS__) |
|
◆ Error
#define Error |
( |
| pmt, |
|
|
| ... ) UE_LOG(LogMultiplayerWebSocket, Error, TEXT(pmt), ##__VA_ARGS__) |
◆ Fatal
#define Fatal |
( |
| pmt, |
|
|
| ... ) UE_LOG(LogMultiplayerWebSocket, Fatal, TEXT(pmt), ##__VA_ARGS__) |
◆ Log
#define Log |
( |
| pmt, |
|
|
| ... ) UE_LOG(LogMultiplayerWebSocket, Log, TEXT(pmt), ##__VA_ARGS__) |
◆ Warn
#define Warn |
( |
| pmt, |
|
|
| ... ) UE_LOG(LogMultiplayerWebSocket, Warning, TEXT(pmt), ##__VA_ARGS__) |
◆ DEFINE_LOG_CATEGORY_STATIC()
DEFINE_LOG_CATEGORY_STATIC |
( |
LogMultiplayerWebSocket | , |
|
|
Log | , |
|
|
All | ) |