Documentation for the Unreal C++ Plugin
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ApexWebSocket.cpp File Reference
#include "ApexWebSocket.h"
#include "WebSocketsModule.h"
#include "IWebSocket.h"
#include "ApexLibrary.h"
Include dependency graph for ApexWebSocket.cpp:

Go to the source code of this file.

Macros

#define Error(pmt, ...)   UE_LOG(LogWebSocket, Error, TEXT(pmt), ##__VA_ARGS__)
 
#define Fatal(pmt, ...)   UE_LOG(LogWebSocket, Fatal, TEXT(pmt), ##__VA_ARGS__)
 
#define Log(pmt, ...)   UE_LOG(LogWebSocket, Log, TEXT(pmt), ##__VA_ARGS__)
 
#define Warn(pmt, ...)   UE_LOG(LogWebSocket, Warning, TEXT(pmt), ##__VA_ARGS__)
 

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogWebSocket, Log, All)
 

Macro Definition Documentation

◆ Error

#define Error ( pmt,
... )   UE_LOG(LogWebSocket, Error, TEXT(pmt), ##__VA_ARGS__)

Definition at line 12 of file ApexWebSocket.cpp.

◆ Fatal

#define Fatal ( pmt,
... )   UE_LOG(LogWebSocket, Fatal, TEXT(pmt), ##__VA_ARGS__)

Definition at line 13 of file ApexWebSocket.cpp.

◆ Log

#define Log ( pmt,
... )   UE_LOG(LogWebSocket, Log, TEXT(pmt), ##__VA_ARGS__)

Definition at line 10 of file ApexWebSocket.cpp.

◆ Warn

#define Warn ( pmt,
... )   UE_LOG(LogWebSocket, Warning, TEXT(pmt), ##__VA_ARGS__)

Definition at line 11 of file ApexWebSocket.cpp.

Function Documentation

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogWebSocket ,
Log ,
All  )